MHJeffries

MHJeffries

Joined Member # 3799425
1 Posts 11 Replies 117 Reputation

Recently, I was on vacation and visiting national landmarks. So-and-so rock, famous overlook, bridge this, and valley that. Civilizations name forests, mountains have names, monuments are erected for famous events, people and so forth. <span

7 Replies 8,647 Views

CTD for me happens about 3 seconds in. Just as the intro is cranking up. Haven't been able to get it to load successfully since 0.25, and installing Windows 7. Update : Off of a fresh boot and a few more false starts I was able to get in.

12 Replies 3,799 Views

In my view you should not be required to have a particular resource point under your control in order to make something because trade should allow you to acquire the resources you need. <span style="font-size: s

95 Replies 660,181 Views

[quote]Quoting MHJeffries, reply 2 While we're adding bonuses to cosmetics, why not give a fire damage bonus for having red hair, a research bonus for beards, and a diplomacy bonus for green eyes? While I do agree that some people (don't care if most or just a few) don't like the idea of the coat of arms having bonuses of any kind and that's fine as we are just suggesting

16 Replies 26,362 Views

I like the general idea of having the ability to customize a coat of arms, however I'd prefer that stats not be linked to them. To continue the eagle example, if thing's aren't balanced right, all of a sudden everyone you face will have an eagle on their coat of arms. While we're adding bonuses to cosmetics, why not give a fire damage bonus

16 Replies 26,362 Views

Great idea! What I understood it sounds like you're talking more about large empires developing "regions" with regional capitals, like New York, Chicago, and Atlanta. Many metro areas are referred to as a group. I live in the DC metro area, but is it MD, VA, DC? It doesn't really matter to most people in the rest of the country.<span

11 Replies 11,966 Views

I've always seen terrain-changing spells as something that should be preventable by an enemy when done in his territory. The idea that I can be minding my own business and some other faction decides to drop a mountain or desert in the middle of my kingdom has never sat well with me. I would propose that such an action would take multiple turns and that the player should have the opportunity to counteract the terrain change. I'm not sure if defensive magic will be the kind

28 Replies 9,780 Views

Another plug for Newegg and learning as you go. I've built 3 computers so far and in the years in between everything changes and you have to learn everything again. If you can stand it it's a great way to go because you have a lot more control over what you end up with, and the final product is usually superior and cheaper. All of the online

14 Replies 68,841 Views

[quote](Note: For the purpose of making a point, I'm ignoring a rather nasty bug where said hero somehow 'lost' the ability to attack... apparently there was a rap-around error where over-buffing left him unable to attack, only counter-attack when someone else attacked him.)[/quote] Hah, thwarted by his own magnificence! [quote]But by pure chance, a mere pikeman who got an 'iron skin' buff took him out in one shot. One shotted a hero who could, more often than not, one shot an

99 Replies 319,848 Views

If you look at the way real-world nations feel about one another those relationships are very complex. So as not to insult anyone's particular nationalistic tendencies I'll use a fictitious example to illustrate. Last night I was watching an episode of the West Wing in which the leader of another country which hates the US needed help to save a c

9 Replies 3,007 Views

One merit of your post that hasn't yet been discussed is the strategic use of formations. There's no reason grid-based combat can't use formations. Like you suggested you could easily have offensive and defensive "stances" Such as wedge and line formation. I think one thing ETW did well was giv

30 Replies 28,595 Views

Haven't played much of the MOO series, and it's been years since I have and don't remember the randomized tech mechanic, but I'm with many of you in thinking it adds an additional layer of variety to a mechanic which could become stale. Someone mentioned Civ 4. In that and many other games one not only ends up memorizing the tech tree eventually, but their strategy tend

99 Replies 319,848 Views