This is my experience with 1.3, it runs incredibly well for 20 turns, then I get CTDs. I'm done with this, I'll wait for Fallen Enchantress, I've been a beta tester for far too long.
srpiccoro
Now there are only 2 things missing in this game, Scythes and stability, I can only pray we'll get scythes before.... Btw, the heroes you can't marry, did you try adding them temporarily during the quest, then removing them and immediatly make the recruit hereo (but with 0 cost) pop up? That should work around the proble.... I guess And about scrolls, I remember during the beta we had this little golem statue that allowed you to summon a golem, does it still exist? Because if
I just had a few ideas, not sure if they are doable , and I haven't got the hang of modding....yet 1) Spell - Imbue Weapon - Desperate times, desperate measures, right? You pay x upcost per turn to turn one of your weapons into an animated weapon like the kind you encounter, should be attained only through questing and probably high level to keep people from spamming it, and the Enchanted weapon shouldn't level up to mantain some sort of balance. 2)Alchemy - An rpg fantasy wor
Category : Suggestion - Improvement (I think) Title : Channeling - An upgrade to magic https://forums.elementalgame.com/404682 Please add this if you think it's a good idea, and if someone has another idea of how to implement it, I'm all ears
First of all, I searched the forums but could not find anything like it, so here's my two cents: If you are a channeler, shouldn't you be able to channel the raw power of the elements? Magic should be researched to IMPROVE your control of the elemnets or/and for imbued champions use, think about it! At the beggining, the channeler should be able to use simple magic, like let's say, apllying fire to his hands/weapon for a melee attack, using earth to create a shield.....you get the pic
New sovereign proffesion "Pimp" : Players gotta make a living New Spell : Armaggedon : Chuck Norris is summoned and he kills everyone....including you How about peasant cavalry? You have a peasant with a saddle carrying your sovereign around, and if he perishes, he is changed by a different peasant. I don't remember in whic post it was, but besides clown infantry' thre should be the bearded lady assasins, think of all the weapons she can hide in her beard And t
1. Sovereign / Hero skill trees - Why is my sovereign such a pathetic loser? He fights and fights and then he gets killed by a normal archer? The walking god who shapes the earth? Sovereigns should be able to take on armies by themselves, they should get more than 1 point per level. Heroes should be stronger, but not as strong as your sovereign. 2.Tactical Battles - Let's just make them like Final Fantasy Tactics or Fire Emblem and we will all be happy....I guess 3.Decisions -
Chuck Norris?
Is it the jew producer from Drawn Together?
When will the sovereign start gaining hp per level? wasting points on constitution is a disgrace, he should be able to gain HP when he levels up so do heroes' normal units are stronger than my sovereign during the endgame
1.Wrath of Heaven 2.Stratergic 3.Arcane Knowledge : 200~300 4.Mana Required to Cast : All for Huge Map, 90% for Large.....etc 5.Life,Earth,Water 6.All sovereigns have 40 turns to build an Ark...and store up to 20 units in it(No limit to population). (Flying units are exempt) And then the world is flooded, the sovereigns then have to wait for 10 turns until they can begin creating land again. 7.Spell Book Mastery 8.All units that weren't
1.Spell Name: Harvester of Sorrow 2.Tactical 3.Arcane Knowledge : 25 4.Mana Required to cast: 15 5.Life/Death Shard (whatever) + Chaos Shard 6.Every Enemy that has less than 1/2 of the Sovereign's(Not his party) Combat Raining and low morale, is absorbed by the sovereign and transformed into essence (1pt per 10 points of combat rating), The range of the spell is 1/2 INT the AoE is 1/3 WIS 7.Spell Book: Chaos, Life/Death 8.If the enemy ha