Chaosti

Chaosti

Joined Last seen Member # 3753879
21 Posts 87 Replies 14,036 Reputation

[quote who="Azunai_" reply="42" id="3353345"] Quoting kendainty, reply 41When upgrading units: if doing an armour upgrade, the game should not try to replace soldier's boots (+1 initiative) with armor-type boots (e.g. leather)! Similarly, it realy shouldn't try to upgrade leather armor into the monk's armor (sure it gives 1 extra defense and 5 dodge, but generally that's not a worthwhile upgrade for the crystal and gold cost!) i think the perfe

107 Replies 259,622 Views

Combat mechanic: Fire/ice staves is overpowered. - it is not considered magic, yet does magic damage. Most importantly, [b]They ignore armour[/b]. - Furthermore, things that are magic immune can be attacked with these staves and killed. End-game (turn 120-200) I was running around with armies consisting of: 1 hero (mage, summoning skeletons and other units), 6x5 warg riding ice stave users. The basic plan had t

107 Replies 259,622 Views

Quendar race ability: flame tongue - really overpowered to the point of being ridiculous. Needs a fix. It does 2x the damage of the unit's level in melee range in fire damage, and [b]costs no mana to use[/b] Early-game: Level 2 3-man Quendar: 2*3*2 = 12 damage spell Midgame: Level 6 4-man Quendar: 6*4*2 = 48 damage spell Endgame: Level 9 4-man Quendar: 9*4*2 = 72 damage spell Level 9 5-man Quendar: 9*5*2 = 90 dama

107 Replies 259,622 Views

Cull the weak is currently way overpowered and should have either of the following (not both though): 1) cannot be cast on summoned units like summon spells and Raise skeletal horde. You can sacrifice lots of slaves if you wish this way for mana. 2) a cooldown timer. I think 3 turns would be recommended. Overall though, I think #1 would be the better fix. Without the ability to convert summons into mana, you can only sacrifice troops, w

107 Replies 259,622 Views

Enjoying the game right now, but I do have 2 complaints / comments. First, I'm finding the main issue to be unrest and large nations. Namely... it really seems like building-wise, you're capped at reducing unrest by 30% (20% from town hall, 10% from shrine). There's also palace for the extra 10%... in 1 city in your nation. However, low taxes increases unrest by 22%. And of course, the more cities you have, the

105 Replies 281,585 Views

I'm guessing because defensive gives a special type of spear, your starting units will instead default to no equipment (i.e. the 4 damage staffs). This only applies if you do not set your race as Kraxus. However, similarly, a custom Kraxus faction without defensive will start with spearmen that have spears and shields.

0 Replies 4,429 Views

As the title states, the beastlord class (and those studded collars which perform the same function), and wealthy (start with 500g) are completely unbalanced compared at this time. The beastlord class and studded collars allow you to convert a bear or stalker in the early game to become a 1-man army capable of easily clearing your area (since these creatures tend to have around 40hp and high attack). It makes it trivial to grab all the lairs and such nearby, and

24 Replies 28,722 Views

DGB: I went for a trogs custom faction (more carrying capacity = higher initiative!). I set the enemy to random, with a fair mix of kingdoms and empires, which would mean 2 kingdoms (Altar and Gilden) and 1 empire (unknown). Not really any screens today. Very time consuming to do them, and this was mainly a lair hunting segment. Turn 18: Charms tech complete. Shard Harvesting next, and then heroes! Attacked wolf lair. Got leather boots (equipped on

4 Replies 28,309 Views

So I heard there some interest in seeing how a ridiculous game plays out. Where its AI's cheating vs OP skills/traits combos. So here we go. :) My plan is to not do any reloads (if heroes die they get their traits). Oh, I am taking full advantage of the auto-battle though (especially vs things like shamans in the early game). Game setup: Faction: Empire of Igis, a Trogs faction with Lucky, Master Scouts, Cult of the 100 Eyes, and Light Plate (not that I t

4 Replies 28,309 Views

BlackRainZ: Ah sorry. I had no issue winning on Challenging, where the AI didn't cheat. However, I found it odd that from Challenging to Expert, the AI suddenly goes from (fairly) incompetent, to absolutely massive amounts of cheating. Willie: There's cheating, and then there's cheating to the extent that the game no longer plays like a 4X strategy game. That is ultimately what I feel has happened with FE. <p

9 Replies 12,316 Views

I have to say I'm disappointed with the amount of unbalanced traits and combos in this game, and how much the AI cheats. What exactly was the 2 years from Elemental: War of Magic spent on??? I've played a few games at the lower difficulty levels, and got into a dominating position fairly fast. so I decided to go up to expert. Let me describe this second game (after I got slaughtered in the first). It is currently turn 9

9 Replies 12,316 Views

Definitely agree with the suggestions coming up so far. Here's a few more. :) - Regular units need to have the option to trade/give items to heroes, or sell them in the store. Sometimes a regular unit picks up items like salted port from killing creatures, but you can't get rid of them unless you use them. In one case, I had one pick up a silver flute (I guess it killed the brigands on the map who got that item from failing a quest), but couldn't sell it! &nb

7 Replies 4,909 Views

Glad to see my method is working! :D And thanks for the Karma Vallu :D IamDean: Just for the sake of reporting, I purchased and installed the game digitally, unlike trcanberra's which was off a DVD.

157 Replies 374,094 Views

(Recopying a post from the dev journal post cause I noticed this thread here ^_^;) Here's how I personally fixed the 1.91GB install thing. It might work for you, might not... I had the 1.91GB download thing initially. The issue seems to be that Impulse wasn't detecting my elemental 1.10 install, so to fix it. 1. Use the "detect application"

157 Replies 374,094 Views

This might be a bit late but here's how I personally fixed the 1.91GB install thing in my case. I had the 1.91GB download thing initially. The issue seems to be that Impulse wasn't detecting my elemental 1.10 install, so to fix it. 1. Use the "detect application" (in the menu button to the left of explore). 2. In the dropdown boxes: Product Category -> My Games. Product -> Elemental: War of Magic. Click Import. 3. Right

79 Replies 246,652 Views

[quote who="rossanderson48" reply="3" id="2737162"]Don't believe everything you read by these ai beaters they just want the ai ramped up so they exaggerate. Notice they don't tell how many ai opponents they used or that they moved up to ridiculous level and won so easily. I just started one on a medium map with 9 ai opponents with map level at hard and 1 ai opponent on extreme and 1 ai opponent at ridiculous and it certainly wasn't easy. I actually got hit by bandits and a group of

28 Replies 12,223 Views

I noticed a lot of issues with spell balancing, and I barely began most of my games. Here's 2 examples that I can recall - level 1 summon in the summoning branch summons a really tough bear which is superior to the most tier 2 and even most tier 3 summons. - TA tier 1 spell costs 3 mana for a combat speed bonus of int/10 with infinite range. A tier 2 costs 10 mana for +1 speed with only 1 range???

36 Replies 34,647 Views

It was really weird. But somehow I managed to end up with 2 stacks on a ship in a campaign. A full stack of 10 units in 1, and a 2nd stack of 1 unit in the other. While the ship stack of 10 could move at full ship speed of 4.0. the stack of 1 land unit could only move at his regular speed of 2.0, and had to be moved after the ship stack moved 1 spot. So I would have to manually move the ship one then move the other stack into the sh

0 Replies 1,262 Views

I have to agree with that... hahaha... I just had a game against the snathi where the leader was a 74 att, 11 def, 49hp guy with a human female (pathetic stats, like 1 att 0 def 8hp). Which was fine. I finally got an army ready with 5 parties of archers, my queen, and 4 summons ready to attack... ... Only to see his son mature, and turn out to have 495 att, 364 def, and 54hp.

5 Replies 4,297 Views