Militia is definitely OP, or perhaps, it's more accurate to say that armour is far to expensive in terms of production cost for its effect. I mean, a chainmail unit probably costs like.... 300-400 production, and a terrifying amount of metal and such. For kind of cost, I think you can recruit like 7-12 militia units? lol And don't get me started on wages ;).
Chaosti
Playing insane difficulty.... If Mancers, commander -> unrest 1 and sit somewhere to reduce unrest by 15%, or mage -> summon units and lead an army. If any other faction, commander -> road building and run around in front of the sovereign's army, building 3 roads so that the army can move 4-6 steps instead of 2-3.
thanks for the info guys :) Good to have my suspicions confirmed!
good to know Alkibiades :) Post updated!
Just thought a thread that shows how to recruit each unit for the steam achievements would be useful. Please fill in details :D I've only gotten 3 of the 7 so far that were listed as Steam Achievements. Mausolos: It is a quest in a tomb location. You enter, and put the head on a statue. A golem (Mausolos) will show up, and you get the option to say something along the lines of 'you did not do it'. It will then reveal a
Assuming custom faction: use the the strategy I more or less detailed in this thread: https://forums.elementalgame.com/445172 Assuming a non-custom faction: the easiest method of beating this game is (assuming not a Mancer faction whose units can get the road building trait): Kingdom, where your sovereign: Start with life magic - use your early starting units + whatever things u
agreed! Great idea :D I'm just curious how it would be implemented practically. For example, you do need to be able to save since you can't play an FE game in 1 sitting (generally).
davrovana: I played 3 opponents because that was the challenge he suggested. It made the game more challenging, because I couldn't easily find 1 of them, get a road built to them instantly with a trade route, and then wipe it out, and continue from there (since the AI loves to build roads between capitals). With this basic build, normal maps really can be cleared in 50-60 turns or so, as opposed to the 80 it took here. Small maps have been cleared in 40 turns o
Congrats! Now, the next step is to move into insane/insane :) What I've found so far is that it is very easy with Umber (beastlord sovereign) and Capitar (mancer units have +1 movement, allows for hit and run, and the ability to build to give units the road-building trait). But it's definitely do-able with every faction (atm, I'm attempting it with Tarth - who are definitely the toughest to do it with - Tarth blood is definitely the worst, Stealt
And completed as expected. Killed Altar on turn 58, then Pariden on turn 78, and Gilden on turn 79. Kieri's 68 damage 1 turn cast of Horrific Wail absolutely crushed Gilden, even iron golems and such. Pariden didn't really have much, and fell to my other 2 heroes pretty easily. I do have a save from turn 55, if anyone wants it. But unfortunately, didn't make a save of the last 25 turn
Going back to the OP's question, the traits I've been giving stave equipped units are: +2 initiative +10 accuracy +1 accuracy & spell resist per level With a base 60 accuracy, the accuracy increases (along with an adidtional 10 from a training ground) really help. Ranged units don't get any swarm bonus, so you need all the accuracy buffs you can. As for initiative, more actions = more attacks = very useful :D
The game is too easy. Mainly because there are a lot of utterly overpowered abilities which exist in this game. A player can easily take advantage of them, but the AI cannot. And the AI seems to run around like a headless chicken most of the game, rarely attacking the player. I'm hoping for more balancing and AI changes, and knowing stardock, they'll get around to it... eventually (with additional expansions and such probably). As it is, I
Well... the game is pure mopping up at this point. I'll slowly play it out, but with these first 32 turns getting Kieri to level 13 and basically unlimited mana, the game is becoming a joke. Summon a skeleton horde, and then annihilate. Rinse and repeat. Turn 35 - Kieri hits level 14, learns Pyromancy (for fireburning) Turn 38 - Kieri hits level 15, learns savant (-1 casting time). Turn 39 - Road spotted!
What parrot said. you can delete the sovereigns in the character list. But the kingdom remains selectable if you click left and right in the menu he showed.
Ok, I tried making a let's play. And well... 4 hours of gameplay equated to a 250GB movie or so. There is no way I can upload something like that with the internet I have, so I'm giving up. namely, even uploading this (500MB) file at really low quality took me 4 hours or so. It's the battle against Delin, the Pyre of Man, on Insane/Insane difficulty. http://www.youtube.com/watch?v=Zys0UJ
The spell description says that it should only be castable on 'trained units', but I was able to cast it on skeletons summoned through necromancy and greater necromancy.
Situation: Insane / Insane Game, the AI walked his sovereign into a narrow path, heading southwards towards some lairs. I saw that, and my hero was also close to these lairs, so I decided to use some units to block him, forcing him to either declare war or turn around. Instead.... he just stands there. For the past 4-5 turns. And he's had friends join him in standing there. (Screenshot of situation below) <a href="http://cloud-2.ste
Ah ok, I see the difference then. In my game, I was aggresively moving forward and had a huge road network setup. I only reached turn 31, and had 80% of the map scouted (as well as all 3 enemies), and have actually taken one of the insane AI's capitals. But with only 31 turns played, mana was really tight. The only reason I had mana, of course, was because I was consuming shards left and right. 4 consumed shards, around 640 mana to utilize, which I threw in
Are you looking to maximize efficiency? I mean, lots of players here seem to have fun just building up your kingdom, and then slowly going to war. At lower difficulty levels, it really doesn't matter. If you're looking at trying to beat the game on insane/insane though, then yea efficiency matters. Having done it quite easily on smaller maps (and currently doing it on a huge one), Here's some information I suppose. - Everythin
If you re-make the faction with the same name, it actually replaces the old one with the new.
Ok Aedorn, I tried it out the kingdom wisp/lightbringer summon combo in an insane/insane game, and this is what I think: Vs regular mobs, lightbringers are amazing. That 16 armour is enough against almost everything (like cave bears with 19+ maul, they only do 1-2 damage to it per hit), especially with wisp healing standing behind it. Vs Ashwake dragons with 34 melee attack, not really viable unless you're completely spamming healing spells with your h
I've used kingdom factions with lightbringers before. I just never used it in combination with a healing mage hero, on insane/insane difficulty, to make any sort of argument/comparison to the death magic necro horde. :) Should be an interesting test, outside of that max-min insane-insane game.
roads roads roads. For your 2nd hero, make him: level 2, commander level 3, road building. Have him build a road out of the 'wastelands' and towards fresher ground, and you should be able to compete still.
Ok, you roused my curiosity Aedorn. Since I hate making an argument about something I haven't ever utilized myself, I'll test it out now :D So insane/insane, custom kingdom faction with a hero starting with life magic 2. And then you want to get him a horse, and lightbringer asap. Will try it out and get back to you on comparing skeleton horde vs lightbringer I guess :D
joeball123: By nature, when I tend to play games like this, I enjoy spending time maximizing my efficiency. Which makes those 'exploits' you mention hard to resist, especially when it's so easy to use it and most of the time, my sovereign is just standing there in battle twiddling her thumbs after casting slow and summon necro horde (it's like screaming at me to cull down the unnecessary skeletons). Especially when she has like 27 initiative so he's get