Is there a certain logic behind the various names? i mean, do those names have roots in a certain human language?
Burningpet
Well, i think that a spy unit, which could go either stealthed or "dressed up" as an npc or monster, could address the AI situation, given that this unit could walk inside enemy influence teritory.
[quote who="KingHobbit" reply="13" id="2784757"]Also, the other Post describing what the expansions are going to be like is still up. [/quote] No it isnt. the Thread name was something along the lines of "future of elemental". its not the "all purpose mega thread".
Because kael could provide much more than backstory?
Can you elaborate on the graphical overhaul? i do hope you keep the paintery style as it makes elemental stand out. sure, it has its flaws in certain areas (the characters themselves, the fallen lands) but i think that overall, it is unique and quite beautifull.
Anyone figured out wheres the mounts models and textures are?
Well, i was under the impression it was possible. infact, i am pretty sure Brad mentioned it somewhere.
I was the one pointing out at "that" thread that the things happening now and the things that happend at the Demigod release were one and the same. And i still think they are one and the same, even at the lessons taken field.
heaven - tnks. fox - not if your mod supposed to be diffrent than the core game.
Is there a possibilty to create a mod that will be running on real time? no turns, or turns, but the game automatically press the next turn every 0.5 seconds?
Haha! i didnt even noticed it is giving a food bonus, i just automatically thought it is giving a gold bonus. i think that making caravans introducing the option to share the resources globally to the cities connected in the road grid is a much more logical and interesting mechanic, this way seiges can be achieved by blocking the trade routes.
When Demigod had it's fiasco launch, and Brad went all sincere about their errors, i felt really impressed. now i just feel a deja vu.