Burningpet

Burningpet

Joined Member # 3752993
1 Posts 86 Replies 126 Reputation

Well, i think that a spy unit, which could go either stealthed or "dressed up" as an npc or monster, could address the AI situation, given that this unit could walk inside enemy influence teritory.

143 Replies 375,804 Views

[quote who="KingHobbit" reply="13" id="2784757"]Also, the other Post describing what the expansions are going to be like is still up. [/quote] No it isnt. the Thread name was something along the lines of "future of elemental". its not the "all purpose mega thread".

27 Replies 16,962 Views

Can you elaborate on the graphical overhaul? i do hope you keep the paintery style as it makes elemental stand out. sure, it has its flaws in certain areas (the characters themselves, the fallen lands) but i think that overall, it is unique and quite beautifull.

93 Replies 34,037 Views
Reply to quick question in WOM Mods

Well, i was under the impression it was possible. infact, i am pretty sure Brad mentioned it somewhere.

6 Replies 4,954 Views

I was the one pointing out at "that" thread that the things happening now and the things that happend at the Demigod release were one and the same. And i still think they are one and the same, even at the lessons taken field.

323 Replies 1,268,758 Views
Reply to quick question in WOM Mods

heaven - tnks. fox - not if your mod supposed to be diffrent than the core game.

6 Replies 4,954 Views

Is there a possibilty to create a mod that will be running on real time? no turns, or turns, but the game automatically press the next turn every 0.5 seconds?

6 Replies 4,954 Views

Haha! i didnt even noticed it is giving a food bonus, i just automatically thought it is giving a gold bonus. i think that making caravans introducing the option to share the resources globally to the cities connected in the road grid is a much more logical and interesting mechanic, this way seiges can be achieved by blocking the trade routes.

31 Replies 8,960 Views