LikeTheWhirlwind

LikeTheWhirlwind

Joined Member # 3750972
0 Posts 42 Replies 136 Reputation

The current beta 2 build has a bug where the positive military action bonus isn't being applied correctly. The idea is, faction A hates faction B. If you destroy faction B's ships and facilities, faction A is going to like you better. This is going to get hot-fixed early next week and will hopefully address a lot of the concerns people have with the negative military action penalty.

19 Replies 7,809 Views

As of right now, the pirate AI has been improved and they now spend their money on upgrades to their ships (new abilities, armor, hp, damage, speed, etc). If the modders are interested, look at all of the research subjects that start with RESEARCHSUBJECT_PIRATE. Beta 3 is going to include our brand new pirate mission system, which will allow you to give the pirates a mission to follow (seperate from the current bounty raids), for a price.

3 Replies 4,031 Views

This won't make it into Diplomacy, but is certainly something we'll look into for future releases. How do the modders feel about specifying the parameters for the cone equation to determine a firing arc for each weapon? Point of origin, height of cone (weapon range), angle from center, etc. http://mathworld.wolfram.com/Cone.html

19 Replies 14,156 Views

Hubere, the situation you are describing seems like a legitimate AI surrender. Darvin is right in that the AI is designed to surrender when it finds itself hopelessly outnumbered. In a 2v1 game like you're describing, I'm sure you and your allies combined fleet was much larger than the AI's fleet. Fleet imbalance gets amplified if the AI has just lost their whole fleet assaulting a starbase or a heavily defended planet, like Darvin said.

7 Replies 9,681 Views

Your idea of having a secure interface for giving resources is solved by the ability to offer other players and AI's missions which is a part of the Diplomacy expansion. You could give a player a mission to give you 500 credits, and reward them with 200 metal, for example. As for your idea of having a game option to disable the black market: I'm intrigued. We'll definitely look into something like that.

7 Replies 9,448 Views

[quote who="Darvin3" reply="8" id="2397295"]Locked teams just means no backstabbing. Presumably all diplomacy features that don't involve making and breaking military alliances will still be applicable in locked teams. Seeing as we don't have details as to how these features will work quite yet, it's premature to debate what exactly that means.[/quote] Darvin is spot on here. Giving resources is now tied to a diplomacy tech. So is making a trade allian

14 Replies 13,749 Views

This is something we will surely spend a lot of time in beta tweaking. You're definitely right when you say that getting this right is key. We're spending a lot of time creating these new diplomatic tools and it's very important that the AI uses them effectively.

9 Replies 7,654 Views

[quote who="Allegiance86" reply="16" id="2397306"]I like the still shots but seriously, are you guys that cheap to use papercut out type cartoonism with the three factions debating in the room??[/quote] It really isn't a money issue at all. Up to this point, no character in the Sins universe has been animated yet. That is something we are saving for future releases. We are simply trying to keep the art style consistent for now. I'm sorry you didn't like it, but

53 Replies 130,419 Views

That's not really how bounty works at the moment. Pirates (or players for that matter) have to destroy ships, structures or planets of the faction with the bounty on their head to collect it. Pirates would only get stronger if they actually collect bounty by their raids being successful. And of course, the pirate planet will now have a small tax income so that pirates get stronger as the game goes on. Every once in a while the pirates will purchase technology upgrades (bette

34 Replies 26,227 Views

We're definitely looking into ways to improve pirates and the way they interact with the other factions. Pirate capital ships are something we are still very much on the fence about. On the one hand, pirates of antiquity were often known to capture capital ships and use them (granted, the capital ships of old were fairly small compared to modern capital ships). On the other hand, you would never see a modern pirate capture and effectively use an aircraft carrier or a guided missile

34 Replies 26,227 Views

Kitkun is correct. I took those screenshots and forgot to turn run it in release mode, so the placeholder art was still being used.

26 Replies 18,495 Views

Not to be a jerk, but the OP is wrong. Most of us read the forums very regularly and love to hear everyones ideas. In fact, there was a post made just this morning that we talked about, thought was a great idea, and implemented it. I finished it a couple hours ago. Keep up the good work guys.

38 Replies 28,649 Views

[quote who="eoncommander" reply="77" id="2368923"]i doubt it uses stealth; it is, after all, called an envoy cruiser. it probably provides some big benefit in terms of treaties [/quote] Envoy Cruisers have diplomatic immunity during their normal travels between embassies and cannot be attacked. If they use their espionage ability to attempt to sway the populace of an enemy planet to your side, they become vulnerable to ships and planetary defenses p

113 Replies 410,076 Views

There's not much we can say at the moment. Answers will come in time. Please do not take our silence as a disservice to this franchise. While Diplomacy will be the last micro-expansion, it is most certainly not the end of the Sins saga.

24 Replies 28,401 Views

A decent chunk of the expansion will be a total revamp of the diplomacy system which on the surface, may appear to only affect games vs. AI. However, the ability to form trade and research pacts as well as give your fellow players missions will undoubtedly have a very positive effect on multiplayer games. The new Envoy Cruiser will also give you the ability to subvert enemy planets over time via espionage giving you a non-violent way to conquer planets. </sp

113 Replies 410,076 Views