Thank you for the feedback Shryke. We definitely understand where you're coming from, and normalizing magic damage across the board is high on our list of things to do. In the coming weeks we're going to be looking at separating the hit roll (enemy has a chance to resist) and the damage roll for spells and giving spells a damage range instead of simply a 0 - max damage roll. We realize it can be especially frustrating and random to have your spells
LikeTheWhirlwind
The arrows are purely a visual element. Damage dealt happens separate from the animation and doesn't have anything to do with how many arrows you see. What happens when a company of archers attacks is that each archer rolls from 0-(attack/number of archer)s vs. the enemies defense roll (0 - defense). If the result is positive, it's the damage dealt. Damage is summed for all archers and that becomes the total damage dealt to the enemy unit. In you
First off, thank you for the feedback. 1) You're right, this isn't communicated anywhere on the UI. This is an area that we will improve upon in the coming weeks. We definitely agree with you that it is important to be able to view the debuffs that a unit is afflicted with. 2) This sounds like a bug and we'd be interested in squashing it. Can you post a save game from before the battle and your debug. err file.</
Go go triple monitors.
I'd be willingly to bet the survey's results are well within an acceptable margin of error. A lot of you have problems with that fact that it's using data gathered using NPD's consumer panel. I think this is negligible. The people that participate in NPD's consumer panel come from a lot of different demographics, not just rabid PC gamers. Suffice to say, thats not the most questionable part about their results. They define "Frontline Digital Retailers" as a
[quote who="Annatar11" reply="44" id="2691527"] NPD Group is commonly placed in the top 25 market research companies in the world (Nielson and Taylor Nelson typically being #1). Like Brad said, believe what you will, but I think NPD's numbers aren't far off. Then why is Blizzard on there essentially twice? [/quote] They're not. This is NPD being thorough, not incompitent. They're seperating two separate online storefronts. Clicking "
To be honest with you guys, I'd put NPD's margin of error at about -+ 5%. Take what you will from that. 180,000 is a massive sample size considering a lot of political surveys are done with a fraction of that. Gallup's surveys are usually 1000-2000 adults strong, and they attempt to estimate the opinions of some 130,000,000 registered voters, and their margins of error are typically smaller. NPD Group is commonly placed in the top 25 market research companies in the world (N
Your issue with the tactical AI never changing targets sound like a bug. I'll be looking into this tomorrow.
[quote who="Tridus" reply="168" id="2687829"] Well, that sounds better. It still seems like mounted units will get an attacks (and thus effective damage) boost if they don't move though. I know we're sucking up your time here, but can you explain why NullAshton's idea was rejected?[/quote] I think Brad responded to it pretty well. The connection between movement speed on the main map and movement speed in tactical battles implied by action points = moves overpowers
[quote who="Tridus" reply="157" id="2687771"] Quoting LikeTheWhirlwind, reply 154Counter attacks are going into the 3C build. Units are now refunded their action points every time initiative switches (defender to attacker, attacker to defender), rather than after each round. Units use these action points to counter attack. 1 AP per counter attack. When you're out of AP, you're done counter attacking. Please note that this doesn't affect what you can actually do during t
Counter attacks are going into the 3C build. Units are now refunded their action points every time initiative switches (defender to attacker, attacker to defender), rather than after each round. Units use these action points to counter attack. 1 AP per counter attack. When you're out of AP, you're done counter attacking. Please note that this doesn't affect what you can actually do during the unit's turn. They'll have all their AP points back when their turn starts.
I just want to reassure everyone that we are committed to releasing a finished and polished game. It would be a disservice to our many fans to do anything other than that. It would also be fundamentally violating one of our own rules, Right #2 from the Gamer's Bill of Rights: "Gamers shall have the right to demand that games be released in a finished state." Here's a link to the rest of the rights for those of you that have never seen them: <a href=
Keep in mind that tactical thresholds are a player defined option. You want every battle to be a tactical battle? You got it. Set the tactical threshold to 0. It's meant to be a convenience tool, not a limitation.
Don't take the "3 minute" thing so literally. All we mean is that we're aiming more for Master of Magic combat length rather than Rome Total War combat length, for example. We want you guys to feel in control, and for your tactical decisions to matter. What we don't want is for tactical combat to drag on while both sides "go through the motions".
If you haven't already, can you uncheck the zoom to cursor option in the options menu and let me know if zooming is still unresponsive? Thanks in advance, -LTW.
I'm on this. Completely agree with you.
No. Stat changes from books should be permenant. Thanks for bringing this to our attention. -LTW