swwu

swwu

Joined Member # 3745675
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[quote who="Takeitsy" reply="5" id="2373854"]There is a lot of people waiting to test the betas, so I am wondering how do you think to organise a so high number of reports. It would be more easy for all of us if under the 4 main sections there were more sub-sections, and then again more sub-sections. I am thinking in something like "BUGS->RESOURCES->MINING", or "PERFORMANCE->GRAPHICS->ATI" style. But I´m sure you have already thougth on something better

34 Replies 105,444 Views

[quote who="NTJedi" reply="75" id="2329444"] As we can see DeCypher recently posted he found the NWN singleplayer campaigns far better than Baldurs Gate and Torment... so as stated earlier it's your opinion. [/quote] Um, maybe I'm a bit late with this, but I'm pretty sure he was being sarcastic.

152 Replies 325,613 Views

[quote who="Nights Edge" reply="3" id="2343325"]If we're talking the Middle Ages, banking was very very limited. [/quote] Similarly, in the Middle Ages there were no dragons or channellers, the world hadn't just suffered an apocalyptic event that left all lands infertile save those which the few survivors capable of channeling magic could invest their magical essence in to revive, and, most importantly, there was no semblance (or acceptance) of anything resembling magic. My point is t

28 Replies 10,157 Views

[quote who="Scorpiana" reply="11" id="2335303"]Well, I've only tried that one example for now, and because of the results, I just thought to put a warning out. I didn't expect the language to have changed completly between those two versions (afterall, it's still the same language...) but it would suck pretty bad if you learned 2.6 and while modding you learned that everything you tried would generate errors... So, better safe than sorry I guess [/quote] There's actually a

23 Replies 97,877 Views

[quote who="Aeon221"] I also want to emphasize the importance of traits as seen in the Total War games, where an idle unit might pick up the drunkard trait, and a unit that executes prisoners might gain the bloody trait. [/quote] I like this idea (although I don't think traits like 'drunkard' are a good fit for, say, a unit of 150 longbowmen). Terrain-based bonuses (eg 'forester', 'desert combat', for time spent in those two types of areas) and situation-specific bonuses (eg

11 Replies 11,019 Views