NuclearEngine

NuclearEngine

Joined Member # 3742804
4 Posts 11 Replies 101 Reputation

I love the maps that have roads that connect the areas with resources and have little to no value in between. These are my treasured random generated maps when i get them since i can meet my neighbors on the road but don't feel rushed to expand. I love the RPG aspect that hero's and the sovereign have with leveling up, could use some more leveling up options but i get lost in running around with my sovereign and some hero's having fun then 30 turns later go oh yea i have c

134 Replies 426,575 Views

Something has always nagged me about empire building in games, basically it is that as the ruler how is it that i am directing building in multiple city across a continent in a pre-electronic communication age. This is especially true for elemental since the idea is that you are your sovereign. My basic idea is that as the sovereign you can only issue build order instantly in the city you are in (or close by in the country side). For other towns you must have messengers

0 Replies 3,196 Views

More lore. Simply put; people fall in love with stories not more customization, as fun as that can be. I will look back and remember an epic battle between two factions with a deep history struggling over ancestral land, not so much the 17th custom race i made out of 50.

207 Replies 510,439 Views

Crash at startup. Seems to be trying to generate map and has some type of memory issue. Debug http://pastebin.com/GL8wwWEN I am also having the same issue as others with the soverign graphics that is fixed by turing off advanced lighting.

0 Replies 674 Views

Continuous turns sounds great, my favorite style. Taking a page from Dragon Age, it would be cool to assign leaders to unit groups and have them managed with preset tactics. Like making the archers leader target light infantry type or run when units get close. This would reduce micro-managment when you start to get huge armies, but would still have the option to issue direct orders to all groups if you perfer to. These leaders could also be tied in with the family trees and hero's.</p

34 Replies 70,855 Views

I love the new research mechanics. It will also make people have to consider a tech path for vicorty more than just random picking up a little of everything. To rebute the problem with older technologies that have been passed up becoming expensive consider this: If my civilivation has been making only more and more fancy axes for the last 500 years and then decides it now wants to become an archery based civilivation, I would say the logistics of such a change would be

196 Replies 324,549 Views

I would agree that we need to be able to develop resources outside of the cities. Making the city boundaries meander around to get resources will look very strange. A snake city sized 15x1 seems very unrealistic. I would apply some type of factor to reduce the production of resource facilites that are far away from the cities they are conected to though. Similar to the way asteroids are in galciv 2.

24 Replies 19,787 Views

Crash while playing, not sure of trigger might have been farm creation. pastebin.com/m506299

1 Replies 1,110 Views

A good way to utilize experience would be to implement tatical formations and manuvers. For example a group of sword and shield infantry could form a shield wall front line that would reduce damage from direct front attacks and some ranged attacks (arrow protection). As the units gain more experience the damge reduction could be increased as they learn these formations better. Also as units gain experience advanced manuvers for dealing with diffrent types of units could be int

208 Replies 742,669 Views

[quote who="BoogieBac" reply="16" id="2408621"] So let's say a Watchtower has a base labor cost of 10 and requires 15 units of Lumber. If you have enough Lumber in storage, then you're looking at 10 turns until you get that Watchtower. Lack the lumber, and that difference simply gets added to the overall 'time to build' (no lumber = 25 turns to build).[/quote] With this model will diffrerent weighting factors be used? Not having 15 lumber or not having 15 titanium ingots

105 Replies 291,136 Views

This sounds great. Would be cool if some of the unique mosters, like dragons or quest boss type monsters, have cards that detials some small back story or factoid about them. Would make finding and fighting/running away from them seem more epic. Would also be intresting to be able to collect the cards of unique mosters slain, on a limited basis of course dont want to create pokemon mini game.

50 Replies 170,546 Views

Adding another step into the economic model would help this senario out. For instance: Mithril ore is used to make mithril armor that can be stored in a warehouse. These armor pieces are then used to make troops. If you lose the mithril you can still make the troops for some time but will have to get back that mining node for future production (or start trading for some armor). Your notification feedback would come from a blacksmith that says "I have run out of

123 Replies 357,115 Views

When creating a mine for Iron the game will not place it correctly. soon after the mine has been completed the game will crash. Tried this on diffrent games and always seem to crash after the mine for Iron is finished. Debug file linked.

1 Replies 2,030 Views

Had a similar problem. Deleted the family... file from both locations and it would get past splash intro. But once in game could not access any research trees, as has been noted by posters above. Found that after you boot up if you alt-tab out (while at the intial main menu) and add the family... file back to the Program File/...Elemental/screens folder that these trees will be able to be accessed while in game. Hope this helps.

89 Replies 271,478 Views

The exension of the Beta sounds like an excelent idea. How sophisticated can we make dungeons in the game? , How sophisticated can we make quests in the game? These seem like great extras but i would prefer focus on the empire/city building before these two. How sophisticated can we make tactical battles in the game? I would think pretty sphistic

252 Replies 594,913 Views