Shryke

Shryke

Joined Member # 373747
3 Posts 5 Replies 285 Reputation

There is no way some hidden resistance is reducing the damage of spells from a max of 72 down to single digits - on practically everything. At least, it shouldn't... Frogboy? Anyone?

22 Replies 6,207 Views

I understand what you're saying, but still, come on, that damage is way too low. Magic damage shouldn't be so hard to come by when damage from bows and other weapons seem to be so far superior at this point. Keep in mind, shooting off that bow doesn't cost me three turns of mana regen, the spell does. It SHOULD be better. Love to hear from a dev on this. Note that I love most of the rest of the game. I know a lot of people are upset about the

22 Replies 6,207 Views

I really like so many aspects of this game but this one thing is killing me... I have three air shards. The damge of my lightning attack spell should therefore be tripple my Int. My Int is 19. The description of the spell says that the max damage for the spell is 72 (not sure why it isn't 57, but there is a lot of fuzzy math happening behind the scenes so I'm probably getting some kind of percentage bump somewhere I'm not aware of. Anyhoo, I cast my spell at an

22 Replies 6,207 Views

Between 5 and 10. I've seen the same thing happen no matter what the defence of the unit. I get the same numbers on units with 20 defence. Note that in beta 4, spells did mondo damage. I was a little surprised at this in the pre-day 0 release (or PD0R as all the cool kids call it).

5 Replies 1,721 Views

Or maybe I'm just not that bright. I have 2 water shards (not "ice shards" as it states in most of the cold oriented spells). When I cast "Ice Bolt" it says that the maximum damage that I can do with the spell is 60 (I have a 20 Int). Cool, zap zap, mwhahahaha taste icy death...um. Okay. 4 damage. Hmmm, bad roll...okay. Zap zap...3 damage. Hmmm. Zap zap...miss. Zap zap...5 damage. Zap zap...2 damage. 15 mana later I

1 Replies 50 Views