[quote who="Heavenfall" reply="619" id="3276404"]Thanks, I think I found the issue. It appears the Undead AI casting Eternal Resurrection hangs the game. I removed the faction from your game if you wish to continue https://dl.dropbox.com/u/32649007/ctd2.EleSav Uploading new version of Stormworld in a bit. Recommend noone plays against Undead AI in version 1.5f.[/quote] thx but I wasn't that far in the game anyway. Think I will just start another game with the
Ploeperpengel
CTD on end turn http://dl.dropbox.com/u/16977268/ctd.EleSav
[quote who="seanw3" reply="664" id="3273575"] I am not an expert coder or anything. I tend to be more skilled at design than implementation. For some reason commas and apostrophes were preventing my XML program from seeing those errors. I had to delete all of them to get it to recognize the real problems. I saw that Microsoft XML Editor was recommended. I suspect is does not exist though. My computer seems to think I already have it. I can't find it anywhere, but when I rig
Damn can't find a whipping smiley! I'd like to whip you! At least your lairmonsterxml still has wrong tags! And all that after the awesome free tools you were recommended! Bad Master Modder! Back to work! I'll try again next version [e digicons];P[/e]
Playing this mod is truly painful, I like it! - where the pain comes intentionally by design. Where pain comes from bugs: [quote who="roy berube" reply="584" id="3270181"] Another suggestion would be to load the xml files with an editor such as microsoft's Xml Notepad just to detect tag errors in the files. There are a number of misnamed start/end tags or upper case/lower case errors in files such as LairMonster.xml and CoreSpells.xml. [/quote] Strong supp
As you should be able to see in the savegame below the AI fails to meet other factions even though it shares borders and passes troops through each others lands. No single AI vs. AI war was declared in about 260+ turns so my guess is, it isn't just an UI issue in the foreign relations screen https://www.dropbox.com/s/hsl4acw0t8f3zcy/bug.EleSav -Also the AI offered to pay tribute several times
[quote who="Derek Paxton" reply="68" id="2957992"] Heya Ploeperpengel! We actually have 5 definitions for each piece of armor (where needed). Kingdom male, kingdom female, empire male, empire female, and empire large male (trog and quendar). One of the new features we added early on is the ability to have one piece of armor, and multiple art definitions for it (the game matches the art definition with the unit model). So just because we have 5 def
Exactly. It should look like armor. I'm not looking for SM Dungeon acessoires here either. But it should be recognizeable female. And not look like a child wearing a trash can playing knight.
I'm all excited about the new unitdesignoptions but really you guys must stop using male armor pieces on females - that just looks odd. I know this is ressourceheavy to have two graphical representations for each piece of armor but is there a chance for that? Please? Edit: if not - maybe a gender switch in the armor related xml so that proper female armor accessoires could be easily modded in later?
Ok hope this works http://dl.dropbox.com/u/16977268/Crashreports.7z
So with patch 1.1 I finally decided to jump on the train and buy Elemental. Unfortunately I experienced a lot of issues that make the game still feel like a beta(a nice beta but beta non the less) at least on my rig. UI playing crazy: -unitinfocard-pictures: when updating the infocards the pics switch back one or two turns later and sometimes infocard pictures get switched randomly without any actions so that for example family members suddenly have infocard pictures of ordina