Downloaded and tried it tonight, blew me away, it just played smoothly All these years of beta;EWOM to FE to this, it's been worth the journey thank you Brad for not giving up, I remember how toxic things were a couple years ago, this feels like a franchise now
Addage
I rarely come to the forums but have played every beta. This is the first one that has actually made me think and be challenged, it also has a had a host of pleasant surprises. Going back to play it again now. The game has come a long long way since Elemental, appreciate the hard work out into it and the opportunity given to play these betas.
Searched the forums, didn't see a match for this issue already, apologies if its a dupe Defect, was able to replicate 1x, will try again 1. start with a City at max merchants/routes 2. Have 1 merchant caravan destroyed by another faction/monster 3. Open city screen 4. stack queue with merchants, I did about 7-8 > cap 5. City will produce merchants until queue is complete, allowing nice merchant spam/gold burst <p
[quote quoting="post"]To Brad...and his famous dev. tem where is add-on for Elemental...one that we were promised 3 months ago. Obviously you can not keep promise...elemental is big failure in every way. Try something else...but dont make games anymore...no point in that. In another, normal company, would get fired long ago...for the damage done to the company. Enjoy while you can. [/quo
I like the ability to be able to remove trees now, its definetely better than when you could not get rid of them at all In my opinion it would be an interesting dynamic if the forests could grow and spread (like SMAC) and/or be used as resources as other thread members have mentioned
[quote who="Sythion" reply="22" id="2878312"] I was following up until you made a snipe about Civ5. I understand people not liking Civ5, or being disappointed in it, but if you are willing to give Elemental the benefit of the doubt then you should be willing to do the same for Civ5. [/quote] I bought both games and shelved them both. Was a very very disapointing month in Aug/Sept timeframe last year Just tried Elemenatl after a long break, very much impr
Stardock folks, thank you this update Here is some feedback from someone who played from Aug-Sept and then put the game on the shelf. Played my first game since then on Sunday, was very suprised how much for the positive has changed. Even on regular setting AI gave me a couple of suprises, the game actually has some challenge in it now. Will try with the harder AI settings. Thank you for the work you have put into the game the last 4-5 months, it
These reflexive overreactions to minor complaints (nerf food, nerf teleport, nerf cities) make me think I'm playing a MMORPG and not a single-player focused turn based strategy game. You know you have a point there, it does feel that way
Rather perplexed with the discussion of "I am choosing this instead of that". Is this something driven by the modern MMORG culture of games (rally around the cult?) In the ancient days (80s/early 90s) there were actually multiple good games on the market at the same time for strategy, we are seeing a repeat of that rare period (been awhile) Even back in those days as a poor grad student I would have found the money to buy both Elemental and Civ 5. Now&nbs
seems like there is a general feeling that Elemental might have lifted off the beta runway too soon and attempted to fly without gaining enough airspeed first? Would that be a reasonable analogy? If you include a 20 story building at the end of the runway and large theatre type grand stands on each side, one filled with people saying "what crash" and the other comparing it with the Hindenburg to anyone who will listen...
@OP I am one in that same group of having played MOM 15 years ago and have eagerly waited for this game to be released, seems there are a great many of us on this forum :-) In addressing your question: MOM was (in my opinion) a masterpiece of design (even with warts like a flying paladin SOD). Meaning it supported a huge variant of functions, paths and options for play without becoming cumbersome-impersonal or presenting a huge learning curve. Elemental is a Beta p
From a design perspective if Shards are to become true strategic resources thhen they will need a barrier/obstacle added in some form to balance reward to risk. Otherwise you will have the fast start-rush strategies in play. Perhaps having an obstacle such as a scaling in power monster/nps group guarding each shard (yes I know blatant re-use of MOM; but sometimes good design carries); this would force a playre decision path: explore OR shard OR conquer anot