Honestly, the nerf I would really like to see on HoB would be making it an aura around the demigod at a set range that the minions heal in. One of the most broken aspects of the favor item is the fact that you can pop it while your minions are halfway across the map and it still works on them. I like this change, but increasing the CD to a minute wouldn't be a bad idea. Originally you got it for 10 seconds every 45, while now you will have it for 25 ev
Lord_Ryptos_The_Green
[quote who="Piznit" reply="6" id="2441696"]You probably know most of the premades anyhow. Its not like the player names are changing and we will all be total strangers after a stats reset. Still makes me snicker at the term "premade". The only online, multiplayer game where you are penalized for having friends.[/quote] World of Warcraft uses the term "premade" all the time. It is a common enough term in online multiplayer gaming and it is
It's a little nitpicky, but saying that "Demigod has the smallest community of any multiplayer game I have ever played" shows that you haven't played many multiplayer games. Maybe it's an age thing (and I am really not that old), but I have played PLENTY of MP games that have a smaller community than Demigod in the past. MUDs in particular come to mind, many of which have less than 100 players. Gemstone IV (a game that has been around for 20+ years and has a monthly fee) h
[quote who="RapierX" reply="17" id="2395022"] http://hon.slawed.net/view.php?nick=Zechnophobe&View+Stats=View+Stats If that's his stats he really doesn't know anything about the game yet other than what it looks like. :/ I'll put it simply like this: If you want a fun game to play, then enjoy demigod. If you want a game with a lot of depth to it (and competition to go with it) then play HoN. [/quote] Uh, I think I am going to have to assume the OP i
[quote quoting="post"]Ok so ive never played DOTA or whateer it is, so I dont know what breed of jerk they have there. But I most say that for the few months I have been playing this game I now see that it is going to FAIL. Here is why: The players. 20%.... Another 20% .... And lastly the other 80% of players .... /rant [/quote] Hmm... seems like your math might be a bit off.
It's unfortunate that the premade community isn't being supported as well as it could (it's the reason my friends and I haven't really done anything other than compstomps when we have played together) with team automatch and the like. It's also unfortunate that getting a good premade game can take 30+ minutes, but them's the breaks. To compare again to WoW (since for some reason that is considered a metric of comparison to this game when they aren't all that similar) once the "p
I'd love to see Uproot and Structural Transfer stun buildings. I've suggested this before. THe basic idea is that while you are using one of these powers on a building it doesn't attack.
HAY GUYS CAN WE GET ANOTHER PREMADE DEBATE THREAD PLS? THERE HASN'T BEEN A NEW ONE IN THE PAST HOUR.
Cool idea. I'd suggest having the hill move every 5 minutes at MAX though, and that even feels long for me. I don't want 1 or 2 minute hill moves like an FPS, but 10 minutes in one place seems WAAAY too long. I'd suggest another mod of the game type as well - Graveyard. Basically, instead of getting points for getting time in the hill, you get points for every demigod kill you get inside the confines of the hill, and leaving the hill gives you a 10 - 20 second debuff
[quote who="dyingsole" reply="10" id="2309509"]If you play halo you have an option to join up with all the people who put a check by there name. If you play either call of duty it doesn't spill you back out to the main screen. In fact in Call of Duty if no one quits its possible to play the next game with all the same people. So yes, I still agree that it was "random" but all the players just had fun and wanted to keep playing. Why don't you go rage about something important like High Priest
[quote who="Dzunga" reply="14" id="2294008"]My teammate have played with you luckygrean, you escaped from him in first 2 minutes , so do not talk that bs about me you also do that tactics (if i can say so)! And if you think that I do not have game experience than come to fight with our team ! Best regards for retards ! Dzunga [/quote] Why would anyone bother to answer your challenge when they know (as it has bee
I think it is most like a turn based top down isometric CRPG. Like the first two fallouts. Totally the same.
I occasionally get this issue after using Foul Grasp on UB as well. I will just start attacking reinforcements or something instead of the DG I used Foul Grasp on.
Man, Nerf guns were pretty fun back in the day. I remember the packages said not to shoot your friends with them, but who really followed that rule? I feel that this is a vital and extremely good contribution to this thread.
I think the most important thing to do at the moment is work on the matchmaking. Games with a seamless matchmaking experience (The Halo series comes to mind - they do a pretty damn good job) tend to do well, and I think that would be a driving factor behind Demigod's sucess. Group / Clan play is vital - it needs to be easy to join up with your friends and play Pantheon / Skirmish. Of course, Pantheon and Skirmish need to be able to support group play - this means a matchma
[quote]Touche and to tell you theres more like 8 who play exile.[/quote] Considering that Exile still comes up in Pantheon, I'm guessing there are more than 8 people who play it. But then again, I've gotten it all of once in Pantheon, so maybe he IS right. Still, this is kinda dumb. I think moving the crystal is the best option.
I just finished one today, and I have played quite a few. To be honest, I think your problem might lie just in playing Sedna, or trying to play a healer in general. Unfortunately, the single player game GREATLY favors stacking damage / attack speed / criticals as much as possible, since the AI is very bad at judging when to retreat. Keep in mind that winning the tournament requires you having the most favor, not just winning the majority of games. The game favors s
I mentioned this in another thread, but seeing that pretty "Stardock" tag makes me want to repost it :) I'm still having the exact same issues with favor that I was pre-patch. Offline, my favor items are not saved but I am still charged for them. Online, they aren't saved but I am not charged for them. Am I the only person experiencing this after patching?
Anyone else still having problems post patch? At least as far as favor goes, it seems to have done nothing for me. I'm having the same glitches as I was before (offline favor is working as the OP described for me, and online favor isn't charging me at all for favor items or saving the ones I have bought)
[quote]TB needs a move called the ICY HOT PATCH which instantly relieves all his aches and pains.[/quote] On this note, TB needs EVEN MORE terrible puns in his voice acting. "Ice Ice Baby" indeed.
to contribute to the useless (but funny) fighting game references: C-C-C-C-COMBO BREAKER!
I fought a fire TB the other day whose master plan was to charge into melee and use fire ring. Thing is, I play a pretty heavy mine regulus most of the time. I farmed kills on him endlessly, mostly because he'd charge in and fire ring, only to then turn and run through the mines that I would always drop right behind him EVERY TIME he did this. By the time I got shrapnel mines I didn't even have to try to kill him. The best part was his ragequit line, however -&n
[quote who="Covenn" reply="17" id="2285868"] Quoting JagerJack, reply 16 There's nothing to "fix." It's simply mechanic of the game that you don't like, not a bug or exploit. ^^ This. The World of Warcraft whiner babies are everywhere... don't like a game mechanic, whine about it until they change it, then find something new to whine about until they change that. Shut up and play! [/quote] It's ironic that y
Adding one I haven't seen around yet: Pantheon / Skirmish joinable as a group - and IN THE SAME UPDATE (I cannot stress how important it is to do this at the SAME TIME Pantheon / Skirmish become joinable as a group) add group matchmaking - i.e. if you join as a 3 man team, you get matched against other 3 man teams if possible.
The only two things I could see really being necessary would be - Have +weapon damage increase spell damage so that damage is more attractive (right now many people avoid it becuase it doesn't add damage to their spells) Have Blood of the Fallen be percentage based (right now it is one of the best favor items bar none in the early game - at level 1, if you fight someone with BOTF and you don't have it it is a guaranteed loss)