I can understand the reviewer point of view; I haven't the game yet, but I've seen many in-game videos: the game feels really unpolished. I compare Elemental to the first Age Of Wonder, my favourite one in the genre. AoW isn't as sophisticated like EWoM wants to be, but each functionality the game offers to the user is simple, clear and appealing. On the other side there EWoM, that (at the moment) looks like a Excel sheet to fill up to obtain a result ;) A
SoulSpirit2
The first strangeness I've noticed in the map isn't about the lake (that is weird, I have to admit), but about rivers! There are 3 rivers generating from the plains (or an upland at most) in Altar, The Northern Wastes and near the city of New Pariden. This fact alone is a bit unusual, but the odd thing is that they flow THROUGH the mountains before reaching the ocean!!!! How can you explain this?
I really like the idea of battles being resolved in more days. It opens up for new strategic elements like: - reinforcements - morale and fatigue (optionally) - supplies (optionally) - sieges - anti-reload-trick The first 4 points are self-explanatory. The last point is quite interesting: How many times happens in strategy games to begin a battle being unsure about the result, but with the confidence on the option to reloa
I'm for a King's Bounty combat style. Quite complex and never annoying.
[quote who="twifightDG" reply="69" id="2357971"] Same goes for spell graphics. Elaborate and beautiful animated spell effects sure are awesome to look at, but in the heat of battle I still want to know where my hero is and what's happening to them. Something to keep in mind I guess [/quote] You just made me remember the mess about Neverwinter Nights 2 spell effects: pausing the game in the middle of a battle to queue new orders wasn't as simple as it could have been, c
I'm a Java developer and I'm no more in C/C++ since ages and it has been funny reading these guidelines: some of them are best practices that no-one would break, and others are just not applicable to Java. Let's make a comparison, just for fun! [quote] 1) Make Get functions (functions that just return a variable) const, unless it's returning a pointer or reference to a class that needs to be modified. Also use const correctness when passing variables. [/quote]</p