fsovercash

fsovercash

Joined Member # 3672079
7 Posts 23 Replies 234 Reputation

I play almost the entire game with the cloth map. It is the only way to be aware of what is going on in your empire. (Most other games warn you when an enemy is spotted in your territory.)

20 Replies 16,439 Views

[quote who="econundrum1" reply="6" id="2780632"]I don't think the OP needs to apoligise, I've been in the beta for elemental from the start and will stick with it until it reaches it's potential, but it's not there yet so I think if someone hasn't bought it yet it's reasonable for them to hold of until it's all patched up. [/quote] I agree. I own the game, and although I am enjoying it right now, I wish I had waited about 6 months to buy it. It is definately a work in progress.&n

47 Replies 115,279 Views

I think a lot of people who are new to Stardock's games are a little put off with the resource-based economics. I ran in to this when I first played GalCiv. Most empire-builder strategy games are all about 'build as many cities as you can anywhere'. GalCiv threw me for a loop because it was about grabbing resources. This game is the same way. Cities are really only productive when they are there to harvest a resource. It's a little bit counter-intuitive to the standard way of thinking. Howeve

26 Replies 81,829 Views

Ok, then give me a materials market. I have tons of that crap laying around I would like to sell off. (It usually gets sold to the minor powers.)

26 Replies 81,829 Views

Kudos to the developers. Elemental had a (very) rough start, but it is really shaping up to be a good game. With that being said, here are some things that I would dearly love to see in the game. Make sure city is visible when it levels up. It usually is, but sometimes it is obsured by something. Alternately, you could put the city's current production of research and money on the pop up window. Make some way to point to a quest objective. When you first get a quest,

0 Replies 3,548 Views

It's a known bug that should be fixed today. https://forums.elementalgame.com/396757/#2775920

4 Replies 2,985 Views

[quote]Alternative life forms in a Fantasy game??? MOO2 is great but it's SciFi[/quote] What's wrong with that? It's a fantasy game, not a historical one. I realize that in order to use the unit editor you need a humanoid, but look at what Oblivion did with humanoid races - several different types of humans, elves, and orcs, along with cat people and lizard people. I don't see why it would be any harder in this game.

11 Replies 10,573 Views

There is a game like this. It's called Spore, and it sucks. Seriously though, I play a strategy game in order to use strategy, not to play dress-up or architect. I choose the default view for my units pretty much every time. That kind of feature would be nice, but it's like wanting dessert when you haven't eaten your meal. Lets get the meal finished first. (i.e. get a good, solid strategy game working before we add extras.) And, to my knowledge, Warhammer is popular because it i

11 Replies 10,573 Views

One thing MoM and AoW both had was specialized units, like healers, wizards, halbardiers, etc. A strategy game really should have counters to units, rather than just 'my attack is bigger so I win'.

3 Replies 4,674 Views

One thing I think that makes combat in this game a little bland is that normal units don't have special abilities. In Master of Magic, most units had a special ability of some type. I think that this should be added to Elemental to give it some more tactical complexity. Here are some examples: - Large Shield - In addition to normal defense, gives extra defense against ranged attacks. - Throwing Axe/Throwing Dagger - Unit gets a +2 to their first attack in any combat.

3 Replies 4,674 Views

My responses: 1. Concerning weapons, you need the huge leap to match armor. Armor comes in sets (chest, leg, arm, and optional shield). Since these each go up with each tech level, and you are adding 4 item, your defense goes up somewhat exponentially. You only get one weapon, so this has to go up to match equal tech level armor. 2. Large stacks are a problem in any strategy game, and in real life as well. However, consider that if you put all your eggs in one basket, the enem

50 Replies 29,790 Views

[quote who="Sethai" reply="6" id="2767003"]currently even a well defended sov can be killed with one or two well placed attack spells. [/quote] Agreed, especially with the little buggers who do 10 points of unavoidable damage to all your units. They can take out anything, but are particularly good against heroes (including a sovereign). [quote who="Sethai" reply="6" id="2767003"]it doesn't help that the equipment in the shop makes it more expensive to equip my sov than i

10 Replies 12,404 Views

[quote who="stax77" reply="3" id="2766970"] You forgot something. Unlike normal troops, a hero can gain stats from reading books that he can find in ruins. Theoretically, he can read an unlimited number of books bringing his stats to very high numbers. [/quote] Theory and practice are two different things. In all of my games, the books that I have found are all +1 charisma and extra experience. I have found tons of charisma books, and many experience books, (a

10 Replies 12,404 Views

If it is true that groups now make several small attacks rather than one large attack, that helps the problem. The units will have an advantage in that they make multiple attacks, but the hero theoretically would have higher stats due to higher attributes. However, keep in mind that if equally matched, you can count on a good bit of damage getting through. Even if the 'two roll' system is fixed (which it absolutely has to be to make this game playable), a hero's hitpoints are relatively

10 Replies 12,404 Views

I have been thinking about the combat system and the problems with it. (Yeah, I occasionally think.) Many people complain about the combat being unbalanced in one way or another, and I have to agree. The root of the problem is with heroes, which, as many people know, are useless late-game. I will try to explain why. Now, just as a preface, I will not cover monsters here, because monster stats can always be changed to balance them with the core system of normal units and heroes. Also,

10 Replies 12,404 Views

Unfortunately I have to agree with the bad reviews. This game has the potential to be good, but you can't rate a game on potential. Right now, the game is mediocre at best, bad at worst. Still, I am hanging in there in hopes that it will eventually blossom.

31 Replies 20,787 Views

I have to agree here. Complexity is not a problem. In fact, in my opinions, it needs more added - not necessarily more complexity, but more flavoring. For example, more buildings. (I would like to see a building available for each resource at each level, so that a town that focuses on a resource has a reason to grow.) What needs to be fixed is the combat system. Right now, early game combat is ok, but late game combat is hosed. Champions are useless compared to groups of soldiers, and

49 Replies 36,609 Views

I have to agree. I only played one game to fruition, and I spent all of my time running around killing monster so they wouldn't take my resources. No, they don't spawn in your territory, but they spawn right outside of it and march right in. And when you get trolls with 120 attack strength, you can't just throw any unit against it (particularly with the game's poorly designed combat system). Forget about any wars going on. I never heard from the AI - I guess they were having the same problems

14 Replies 9,623 Views

Every once in a while I will have a unit stack just simply disappear. I have had this happen twice that I know of. I think that both times the unit was crossing a city, but I am not completely sure. In my current game, it was my sovereign's stack that disappeared, which is obviously very important. I had sent him to fight some monsters on the other side of one of my towns, and he just disappeared. He was not in the list of units for the town (it was empty), and the town wound up getting razed

0 Replies 1,849 Views

The problem I have is that when I pay $50 for a game, I expect it to be complete - not the utter mess that the current game is. If I wanted to wait until February to play it, I would have kept my money until February. The state this game is in is shameful: 1. The game is completely infested with game-breaking bugs. I mean, seriously, magic doesn't even work right. How in the world could the developers/testers have missed that one? It's a major part of the game. 2. The

281 Replies 1,163,951 Views

The Shadowrun pen&paper game had a something called adepts. They were magic-users who used their magic to enhance physical attributes rather than to cast spells. It was a passive effect, so it wasn't like a buff - they just became Bruce Lee-type fighters. An interesting idea that I have never seen implemented in any game.

12 Replies 9,029 Views

Hmm... 15 CON = 15hp, right? Even a slightly unlucky roll in combat or against a spell and you are dead. Plus, what about the normal hero units that you can't choose initial stats for?

12 Replies 9,029 Views

But what about at-the-front heroes? I kind of wanted my heroes to be able to be something other than just casters. As it is, they can't stand up to front line troops. I know too many people compare this game with Master of Magic, but lets be honest - its combat system worked. Heroes and normal units were fairly even at equal levels, but heroes could advance farther and got pretty awesome. Plus, each unit had a magic defense separate from physical defense, both of which levelled up wit

12 Replies 9,029 Views

Magic shards don't work right now - I know that. But it got me to thinking - when they get fixed, will they break the game? The reason I am asking this is that right now, I am playing on a medium size map and I control abour 20 or so shards, about half of which are fire shards. My fireball spell has a max damage of somewherre in the range of 120 damage. I don't even control half the map, so I assume my opponents can cast similar spells. Now I know that we can create groups of soldiers that ca

12 Replies 9,029 Views

This is turning into Master of Orion 3 sadly No!!! Don't remind me of that nightmare. Moo2 is my favorite game ever, so I was severly traumatized by MOO 3. With that being said, I am a bit disappointed by the lack of variety/depth in this game. The tech tree is small, and the variety of buildings is extremely limited. (This game seems to center on resources rather than cities.) I actually like the way the unit-building works, though, and the magic

139 Replies 453,693 Views