A grid of some sort is a necessary abstraction. Remember, the grid isn't just for movement, it also determines resources available to cities. Granted, it's probably possible to make it free-form, but the amount of programming involved in tracking the various interactions on such a map are more difficult by at least an order of magnitude. Furthermore, dealing with such a map is likewise harder on the player. Part of the fun of resource management games is that enough of the tedium of managing
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