AD9

AD9

Joined Member # 3670564
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[quote who="Denryu" reply="1" id="2249929"]But the need to maintain long supply lines and resource caravans, and basically protect ALL of your territory (not just garrison your cities) is a natural way to deal with urban sprawl. (Nothing wrong with being big, but it might not be the best idea to go out and just grab up territory at the beginning that you don't have the capability to protect.[/quote] Well said. Realistically, in many cases, the more a territory grows the harder it beco

77 Replies 165,035 Views

[quote who="Fenhiro" reply="3" id="2236758"] The idea, in theory, is simple. All spear, or more accurately pole weapons, are based into one section which in turn makes it easier for the player to decide how they want to define their armies. And by having Materials like iron be part of a different tech branch can also help, us, the players to costumize our researched weapons with specific qualities. Say, you have access to shortswords but have only researched copper smelting. The problem

16 Replies 52,115 Views

It's a fantasy game, so the developers can imagine whatever they feel like imagining. We assume that technology and science should always evolve as they have evolved for us. But if we were to reason theoretically then we cannot compare the way it has evolved for us with a different way it could have evolved because we only know our way. So we cannot compare it because we have nothing else to compare it with. If something had gone differently in this evolution (or if you would take an entirely

76 Replies 150,307 Views

Are battles still going to be turn-based? Edit: Sorry. I should use the search feature to answer my question. [e digicons]:blush:[/e]

37 Replies 86,009 Views