Wow....I had no idea that you guys had that much trouble to start. Its a wonder you were able to last this long if you went through all those iliterations without getting paid, regardless of how relatively cheap development of games were back then. Its surprising after that initial trouble you elected to sell Impulse....I would have thought you would have gotten super paranoid and kept it all inhouse.
Armagetz
That seems to be very unrealistic in comparison to the setting of the game. However, I wouldn't mind an increase of emphasis on naval units and associated benefits of obtaining control of waterways (even if it is only something as vanilla as trade routes). I may have missed it, but it seems like you can only build transports...
It would also be cool if certain resources didn't appear on the map until certain techs are researched. Emphatic no.....that is one of the things I hate about civ....cities are huge investments and you obviously build them on resources that give you strategic advantages early. Often only to find them turned obsolete with the modern resource accessible, but too close to justify building a city. Now if there was an