DocAquatic

DocAquatic

Joined Member # 3661861
0 Posts 5 Replies 73 Reputation

[quote who="Slainangel52" reply="29" id="2727623"] Late game they aren't camps of a few dozen people, they're sprawling cities with 1,000 people in each one. But you're still conquering them with 6 or 7 guys.[/quote] Well, that's a bit more of a problem. I've never got to late game, on account of memory leaks and crashes and bugs that make the game untenable to continue past early-mid (Crossing my fingers for a more stable package with the day zero patch!). If that's six or seven

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Personally, I don't mind it, just because the game ends up feeling like a post-apocalyptic empire- building strategy game and, frankly, I think that's way more awesome. And self-styled dictators ruling over camps of a few dozen people and fending off raiders armed with sticks is just totally in-genre for that sort of thing. You've got to start somewhere!

133 Replies 385,585 Views

There's also a veterancy upgrade in the war/conquest tech tree that exists entirely to give them more HP, which should solve your problem. Edit: Whoops, beaten while I was microwaving lunch! [e digicons]:dur:[/e]

15 Replies 15,100 Views

I'm excited about all of these changes, especially the spell differentiation, but is there any way for end users to mod 'tech research' back into 'worldly research', or is that too deeply embedded into the interface? It seems like a kind of ugly, out-of-setting term and it loses the nice dichotomy of arcane and worldly research. It's kind of a silly thing to complain about, but with all kinds of real problems getting fixed, I think it's only fair that I've got to invent some new ones! [

75 Replies 236,787 Views