oMonarca

oMonarca

Joined Member # 3649700
0 Posts 13 Replies 140 Reputation

Don't know if anybody else already mentioned this (only read pages #1, #6 and #7), but competitive quests would be pretty cool. An event shows up, and the different players try to solve it, maybe using different approaches. Example: a wizard comes up with research to some powerful spell. The players could either try to find him and offer him shelter to finish his research (maybe using some sort of auctioning system to win the wizard over) and then get access to the spell, or the player

176 Replies 647,963 Views

Discussing casual vs hardcore without defining the context is pointless. Some measure hardcore in terms of how much skill is required, others in how much time is invested and others in how approachable a game is. Simple examples: SHMUPs (Ikaruga, Contra, Raiden) are very approachable games, yet are considered hardcore (skill required). MMOs are considered hardcore because of the time required to reach the endgame, and be proficient in it.</

119 Replies 348,594 Views

I get were you're trying to go. So, I ask, what do you think of Portal? I think it has some of the best level design around, has a kickass feeling to it, and some challenging and ingenious puzzles. However, I don't think it as a hard game at all.

119 Replies 348,594 Views

[quote who="seanv112" reply="24" id="2384268"] I agree with this to a point but not entirely. There are plenty of inovative games they are harder to find is all. They are not rammed down your throat ever two seconds like the Sims. Right now you have to go look in Europe and Russia to find those nitch games. [/quote] Well, yeah, but they aren't triple A titles, like most EA and Activision titles, with huge production and marketing values. The ones you refer to, like STALKER a

119 Replies 348,594 Views

Allow me to chip in: Mass market games are, obviously, mass market games. And like mass market movies, and mass market books, they rarely challenge the target audience. However, if I, as a developer, wanted to tell a story and show some cool tricks, then I would definitely try to balance challenge with progression - place some hardships to keep you on your toes, but make them rapidly solvable. I would want the most people to see the ending credits. This is perfectly understand

119 Replies 348,594 Views

[quote who="Spooky" reply="17" id="2376480"]A proxy wouldn't work, since the actual price will simply determined by your credit card.[/quote] Haven't tried that option yet, but what you say doesn't make a whole lot of sense. You usually only place your credit card information after they set the price. Would you really submit your credit card info before you knew the price and agreed to buy? Doesn't sound ethical nor safe.

54 Replies 153,572 Views

Will treason be an actual feature? :D Something that I or the AI can employ in a direct way and cause perceptible consequences - like becoming "favoured" enemies and the such? Oh man, this can be so great!

59 Replies 143,167 Views

Hi Frogboy! Thx for the update. The new client looks really nice, clean and sharp. I'm from Europe also and like the others, I think that region limits suck. Please, please try to convice your partners that there are good moneys to be made on the other side of the pond :) Also, and I guess this is pretty much out of Stardock's hands, try to convince them that 1$ <> 1€. Sins and Demigod (Stardock), f.e., are properly priced and are an example to follow, but Red

26 Replies 69,763 Views

Thanks a lot for the tips, but right now, committing more than two ininterrupted hours to play a game is quite impossible. Half-hour to and hour and a half sessions may happen, but more than that only in the rare weekend when there's no family to visit, no house parties to host and no cleaning to do :S The training school idea sounds downright awesome. A damn shame I can't dedicate more time to this. OTOH, the Ressurecting Steel Batallion idea sounds awesome, an

8 Replies 13,008 Views

Not as easy to find, since newer/updated posts may send a game schedule to another page, and not everybody may be interested in knowing that some dudes in europe are planning a game night :p But here works also. So, anybody scheduling regular games?

8 Replies 13,008 Views

[quote who="Mooster" reply="1" id="2364853"] What do you mean scheduling?[/quote] Steam allows (hopefuly Impulse too, in the future) to create a group of gamers, and use a calendar to schedule "Events". Example: "Let's play a Sins Game" on September 9th, at 21:00 GMT. That way, players inside that Steam group can easily know when, what and where to play and just show up :) I figure that a tool like this helps a lot in a game like Sins. Gathe

8 Replies 13,008 Views

Hello Sins community! I recently purchased this awesome game (took me a while, huh? [e digicons]:annoyed:[/e] ), and as I'm a new player, I'm still learning the ropes against the AI. So far it's been very entertaining, but I was thinking about playing against other players. So a few questions came up, while I was scouring these forums: What's the average game duration? I've limited time to play, and would like to know if it would be feasible to go online.<br /

8 Replies 13,008 Views

Bad idea: making a great game out of that concept, earning a ton of credibility and recognition, and then getting bought by EA and be doomed to sequel spawning. Edit: previous poster beat me to it. Bad idea: voting GWB. Heh :p

1,363 Replies 2,343,646 Views