PaulNick

PaulNick

Joined Member # 3646784
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Y'know, I've just had another idea (small children start crying, people start walking away really quickly): what if one used a hybrid system for equipment manufacture? Say, the basic stuff (leather hauberks, ring/scale/chain mail, spears, simple shields etc.) were to be made (in bulk, then stored in warehouses) in large Late-Roman Empire-style fabricae , while the more complex stuff (plate armour, cuirass, brigandine/coat-of-plates/ segmentata . even splint mail, siege arbalest

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As I've stated previously, I'd personally do away with the whole 'manufactured resources' thing. The materials and extra time needed can simply be rolled back into the final cost (and time) of the unit being created. This way you can have a greater variety of designs (thus easier to experiment with different combos) without the subsequent headache of managing a lot of different items. This way you can try scale mail, splint mail, coat-of-plates, brigandine etc. without having to actually make

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[quote who="Tiefling" reply="17" id="2224075"] And that diplomacy is not important, since we want to destroy all enemies anyway. And that tactical battles are boring -- no king would move individual units in a battle. They have generals for that. [/quote] Except diplomacy (ultimately) provides you with (part of) the tools necessary to destroy your enemies (even sweeter when the enemies unknowingly provide you the tools themselves). And there's a long list of

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I must confess that I haven't read all previous replies, but I place myself firmly in the 'simplicity' camp. I have played quite a handful of magic-fantasy TBS, and, in my experience, any economic aspects above barebones are more of a hindrance/annoyance rather than a feature. Afterall, the game sets you up as the sorcerer-king of Draj the realm, not a Microsoft Project Manager trying to cram as much work before the end-of-fiscal-year report

565 Replies 1,540,931 Views