Tophat, Thanks for the tips. Actually, I've never played a game under vanilla yet. After reading the forums, I sort of just assumed that no one played vanilla so I went straight into CBM. Vanilla for me would be the strange rule system. I'm weirdly used to never forging a gem generator or dwarven hammer.
jpmcconnell
True. I just don't want to be too harsh on Stardock. They are, at the end of the day, a great company that makes great games. They just missed the ball on the initial release of Elemental.
[quote who="ghostwes" reply="6" id="2974674"] I would like to suggest, however, that it might not be wise to use these Dom3 games as some kind of protest against Elemental and/or FE, regardless of how you feel about them. I would hate to see us lose the privilege of using the forum for our games because of something like this. I personally never really cared all that much about EWOM and am perfectly fine with waiting for FE to come out (which will be free, given I pre-ordered EWOM). For
Definitely agree. The micro in this game can become a huge bitch. A UI updated is sorely needed. And yes, finding a lot of true "newbs" for a game thats going on 7 years old is probably difficult. I'll settle for non-ridiculous power gaming experienced players. While it may be a learning experience, I'm not sure I want my first game to be against someone who wrote third party software to simulate dominions 3 battles.
Edit: Since it doesn't really look like there's enough interest for yet another dominions game, coupled with the fact that I just joined another game at the shrapnel forum, I'm going to go ahead and cancel this one.
[quote who="Tridus" reply="70" id="2971403"] Quoting jpmcconnell, reply 66 No mana cap- Huge issue here. Basically, because mana will be able to stored without limit, the most powerful magic using empire late game will be the empire that never uses magic prior to the late game. Seems a bit counter intuitive to me. While there should be some trade off between storing mana and using mana, the system as it exists seems to go to far, and will discourage any use of mana in the
I remember Brad saying something a couple months back about how the beta might be starting soon. Any update?
I have a few specific issues. No strategic counter spells/spell defense/dispel magic- This relates mainly to a few of the strategic spells, such as Curgen's volcano and grip of winter, but also touches on many of the buffs/debufs. Spells like Curgen's Volcano are very nice, very powerful spells (There should be more of spells like this, next issue), good job. However, the concern I have is that there is no counter to these spells. Wow, I just g
[quote who="Bellack" reply="14" id="2960302"] LOL I have my AOW:SM shortcut icon right next to my E:WOM icon, take a wild guess which one gets clicked more. .....Here is a Hint it starts with 'A' and ends with 'M'[/quote] This is what has always baffled me about E:WOM. Its not like they didn't have a trailblazers in the area of turn based strategy games set in a fantasy world. Or even turn based strategy games in general. They's even said
The AI for GalCiv was one of the best I've ever seen, so I'll give Stardock the benefit of the doubt one last time. Brad's done a pretty good job of explaining the development problems with E:WofM and why it was such a disappointment on release. All the subsequent changes and tweaks to game play have probably made AI dev pretty much impossible. However, this shouldn't be the case for FE, so I expect great things again (maybe not for the beta, but definitely f
Thanks for the mouth watering scrap that is that monster list... when does the beta start?
Oh well... Its definitely a nice to have, but by no means a game breaker when it comes to fun. As long as tactical battles are more interesting than in E:WoM and the AI can actually handle that more interesting combat, I'll be happy. Simple abstracted tactical combat can still be fun so long as there are interesting, balanced trade offs with multiple possible combinations, outcomes, and advantages. Look at two of the most popular strategy games in history; Go and Chess. Can'
Yep... I was to until 1.2. After that I just relieved that elemental needed a complete rework and not tweeks that weren't going to solve the multiple underlying issues.
[quote who="noobshot" reply="48" id="2956474"] Quoting jecjackal, reply 43anyone notice the training times on the units in the pictures above? 32 turns! ouch. yes quite ridicoulous. lets hope training times will be altered. i really hate to be sitting on a town waiting eons for 1 troop to produce. id rather have unit producing be somewat constant and not slow that way you can accually field and move around forces quite fast. to offset factions having good amounts of troops is
True, and I applaud the commitment to the entire line of games, but that's what always made more sense to me, a commitment to the line of games not one specific incarnation. Pretty much all of us who have stuck around this long are getting fe free so I guess I just don't get the attachment to the specific version Elemental: war of magic. Now if stardock wasn't doing fe for free it would be an entirely different story. And i have to say they're awesome for doing this. All us diehards might be
I stopped playing E:WoM a number of months back and haven't picked it up since. Elemental needs more than band aids and patches. It needs a complete rework which is what I'm hoping is happening with FE. The chance that I return to Elemental:War of Magic is about zero. Abandon it and move all resources onto Fallen Enchantress which might actually have some promise. I sometimes wonder if they're hanging on to E:WofM because they're too attached to just pull the final plu
[quote who="Sethai" reply="33" id="2958921"]Sieges would be nice, if they can find a way to do them better than the status quo without diverting too many resources or attention from the basic stuff. It’s not the only mechanic that should be stolen from the Total War games. It’s probably not a possibility until a sequel, but I’d advocate that total war style battles are simply the best way to represent engagements in a video game. I know there are people on
I guess i was just trying to be nice. But yes, it's mainly just boring.
Or similarly as the siege wears on the enemy within grows weaker due to starvation (HPs lower, attack strength lowers, take your pick). But you can construct buildings that counter this. I've also always been a fan of using a mechanic like this to counter the "octopus" cities that are currently ideal in Elemental. If you have vast tracks of wall to patrol your soldiers are going to get a lot more tired and hungry. You have to chose, do you bring that gold mine inside your walls at
[quote who="kenata" reply="16" id="2958669"] I can't answer this one for everyone, but in my mind, the reaction is simply caused by the fact that I have never really liked the civ style of terrain and production. I would rather see the ability to build normal city improvements not simply adjacent to each other. For instance, it would be cool if: 1) Terrain effected normal city improvements 2) Improvements could be built anywhere in a cities ZoC 3) Sta
Not sayings that ideas already in existence are better than every new idea you can come up with. Innovation is often great. However, if your going to attempt to innovate, it has to better than whats already available or you just look silly. Elemental tried to come up with a unique vision for tactical combat. Frankly, it sucks. I can think of many other games that have better, more fun, visions of tactical combat. If they had just copied something and tweaked it we would have a
Actually, I'd say one of elemental's biggest problems is a lack of willingness to simply lift good ideas directly from other successful strategy games. Would elemental have been a worse game if it duplicated Civ terrain system when it came to city production and terrain improvement? Would elemental have been a worse game if it had simply duplicated AoWs magic system with global mana generation, character specific channeling limits, and diverse spell book? Would
17 year old game now. Also be outplayed by an 11 year old game (AoW), and an 8 year old game (AoW:SM). sigh... I just always makes me so sad that the only difference between a fight between my scout and a pair of spiders out in the wastes and a fight at the largest Empire in the game's capital city is that the enemy units have a few extra hit points. Unfortunately, since we haven't heard a peep about it since the announcement of FE this is one feature that I fear
+1 Karma to everyone!!!
Don't really care about the karma, but yes. This is pretty essential. The fact that it wasn't included initially was a huge and obvious oversight. How could it be missed when the two games (MofM and AOW) that are the direct spiritual parents of this game had it as a feature?