Additionally, this same system could be extended to the production of buildings creating even more interesting trade offs. For instance, buildings and unit production both draw from the same total resources/turn transformation. Therefor if you want to build a unit and a structure you might double the time needed to build both. Unless you smartly decide to build a unit that requires lots of materials, but a building that requires more metal and crystal (i know, no buildings require these yet,
jpmcconnell
Posted this in the general forum, but realized it should probably be here instead. Just wanted to see if I was the only one who found something a bit off: all cities essentially have the same production rate. A city that has 200 population and a dozen workshops and an iron mine can crank out a soldier or a building in the same amount of time as a city with 5 people and zero workshops? A city with zero arcane labs can crank out units with magical equipment at the same rate
Just wanted to see if I was the only one who found something a bit off: all cities essentially have the same production rate. A city that has 200 population and a dozen workshops and an iron mine can crank out a soldier or a building in the same amount of time as a city with 5 people and zero workshops? A city with zero arcane labs can crank out units with magical equipment at the same rate as one with 10 plus a monastery plus a tower. Doesn't seem to make sense. <p
http://dl.dropbox.com/u/10701954/Quest%20Win-%20Challenging%20Difficulty.EleSav Quest win in season 248. Challenging difficulty. Tarth. Probably took me much more time than necessary to win. I wanted to play around with everything before finishing it up. First off, Elemental is coming along great. 1.09p is showing real progress. This is really the first time I've wanted
How about keeping the global mana pool as a resource but having a limited amount that each caster can 'channel' each season; this is similar to the way that AoW did it. Make this characteristic based on INT. For instance your caster can channel INT * 2 mana per year (actual multiplier needs adjustment along with mana cost of spells), so a hero with 25 INT could cast 50 mana worth of spells per year and no more. Each season this amount replenishes by 1/4. How this works. I start o