[quote who="FlyingNinja77" reply="17" id="2383286"]By the way, thumbs up for beasting the kol. With finest hour on....the autofire gauss cannon will be pure sex. I might have to play TEC again...[/quote] Let's see here... Finest Hour + New Gauss + Flux Field = Ass-kicking time, indeed. [e digicons]B)[/e]
Warlord Mike
Wowee, that's a lot of changes... [e digicons]:omg:[/e] (looks at Akkan's stats) (glee) [e digicons]:grin:[/e] You can't say Ironclad doesn't pay attention - a fair number of those suggestions I agreed with. (checks Vulkoras) Damn...just...DAMN... [e digicons]8O[/e] Whatever you do, do NOT get on the receiving end of Disintegration, now - can we say "Cap-Killer?" ...I like it. [e digicons]B)[/e] Nicely done, IC! I a
Also, we have our own page, dude . [e digicons]:grin:[/e]
[quote who="Swordsalmon" reply="41" id="2378800"] Quoting Warlord Mike, reply 37Input on Carrier Caps: All Caps: I was just doing homework and had my calculator handy, and wondered what would be a good SC cap - 10 sounds like a nice, round number, but you don't get them all until level 10. Starting out with 2 SC, that's .8 SC per level (rounded down). So, it works out such that at level: 2.8 (2) SC 3.6 (3) SC 4.4 (4) SC 5.2 (5) SC<br
Input on Carrier Caps: All Caps: I was just doing homework and had my calculator handy, and wondered what would be a good SC cap - 10 sounds like a nice, round number, but you don't get them all until level 10. Starting out with 2 SC, that's .8 SC per level (rounded down). So, it works out such that at level: 2.8 (2) SC 3.6 (3) SC 4.4 (4) SC 5.2 (5) SC 6.0 (6) SC 6.8 (6) SC 7.6 (7) SC <l
The Antorak and Egg's Commanding Officers sound so raspy because that's all the effort they have after they had a run-in with Norris. Did I mention that both their collective bodies had to be put into 328 separate jars each for all the pieces that were LEFT?
[quote who="Volt_Cruelerz" reply="26" id="2377514"]Well... Kol: Very experienced admiral. He knows what he is doing. Probably would have wrinkles, a and a short beard with a bit of grey in it. Perhaps give him a bit of an exhausted but attentively wise look to show his weariness of battle, but expertise at it. Basically, the iconic TEC guy. Akkan: Some guy in a uniform that is very neatly pressed and looks to be middle-aged. Dunov: May
I dunno - the Cielo sounds like he DEFINITELY knows what he's doing - in my opinion, you can tell by the certainty in his voice. Probably late 30s, early-mid 40s, one of those brimmed hats (like the TEC Officer at the top has), about average weight (180-ish pounds, give or take a few), and a clean-shaven face. As for the Hoshi, that's pretty much what we agreed upon - he seems to be the TEC's equivalent of a Mad Scientist. [e digicons]:P[/e] Hmm...maybe the Advent w/the
If I might add my own input for some music, I composed this playlist on IMEEM earlier. Please note you'll likely have to register to listen to it, but it's totally free to do so. Tracks I'd suggest would be Medal of Honor and Hans Zimmer's "Chase" from The Peacemaker . A few others might fit as well ("Electric Romeo" might be one), but those two most certainly would
[quote who="SnallTrippin" reply="30" id="2370924"]Speaking of Bungie (Someone posted a link a while back) are any of those old Bungie tactical games open source or have a community still? The ones where you fought the undead with bomb throwing dwarves and swordsman, etc and it had all the fun gibetts of people being hacked apart.[/quote] That'd be me, mentioning Marathon. [e digicons]:grin:[/e] Unfortunately, I can't give you an answer [e digicons]:([/e] (in point of f
I actually just thought of another unit portrait, this time for the Advent. Y'know the default Advent Portrait (the one with the Diamond insignia)? I've always pictured her as the commanding officer of the Radiance Battleship.
Hey, Volt, if you need any other lore-keepers, I could volunteer myself to help, if you want. [e digicons]B)[/e]
[quote who="Swordsalmon" reply="8" id="2362276"] Quoting Warlord Mike, reply 5 Riker? Who? I like Salmon's idea for the Sova - he kinda sounds like he's still a fresh recruit, in a way. The Hoshi would probably look like a scientist at some console (for a good idea, take a look at the cockpit of SC2's Raven) - he sounds just a little too enthusiastic about his robots, if you ask me. He's the guy in Star Trek: The Next Generation who Grew The Be
[quote who="eoncommander" reply="2" id="2362153"]so basically the older riker, but with a cigar? i can buy that. i always imagined the sins portrait of the TEC guy with the red hat as the quintessential admiral.[/quote] Riker? Who? I like Salmon's idea for the Sova - he kinda sounds like he's still a fresh recruit, in a way. The Hoshi would probably look like a scientist at some console (for a good idea, take a look at the cockpit of <a href="http://st
...What do you think they would be? The only one I can say with any certainty would be for the Marza's CO. For some reason, I picture a bearded man, maybe w/an eyepatch, and a lit cigar hanging out the side of his mouth. Maybe slightly overweight, too (210 pounds or so, give or take a few pounds). How about the rest of you guys?
Something I just realized about the Akkan's Colonize - the free extractors it gives do NOTHING for Dead Asteroids, while both Progenitor (reduced cost) and Egg (faster build) do. Since TEC are the only ones who could build civics structures at DAs, the lowered cost of civics structures would make sense, now that I think about it. If one combined this with the Modular Architecture upgrade, then if a 60% reduction at level 3 is enabled, then they ARE g
[quote who="eoncommander" reply="558" id="2359474"] Quoting Warlord Mike, reply 557I have an idea about a solution to fix the Akkan... When it colonizes planets, it gives 1/2/2 extractors at levels 1/2/3, respectively. However, at each progressing level, the cost of building civics structures is reduced by, say 20%/30%/40% for the next 4/8/12 minutes (240/480/720 seconds) at those levels, as well. Alternatively, one could just have the civics reduction co
I have an idea about a solution to fix the Akkan... When it colonizes planets, it gives 1/2/2 extractors at levels 1/2/3, respectively. However, at each progressing level, the cost of building civics structures is reduced by, say 20%/30%/40% for the next 4/8/12 minutes (240/480/720 seconds) at those levels, as well. Alternatively, one could just have the civics reduction cost and call it good, but this is just me thinking out loud, here. [e digicons]:P[/e]
Indeed. [e digicons]:grin:[/e] Also, be SURE to give a couple of the TCs a try - I HIGHLY suggest Rubicon as a good starting point.
Amazingly, no one has mentioned perhaps one of the single greatest FPSes of all time? (not halo) "Become the path. Eat the path."
Yes. Bought online. Yes. Bought online. V 99%. Varies. About 2 hours or so. - 9. No. 10. Occasionally, w/my best friend only. 11/12. No. 13. Maybe - I haven't been keeping tabs on it much. 14. A few of these could've been meshed together...
Might be a bug, but definitely an annoyance: I've sometimes noted that ships won't always jump directly to the target planet if there's multiple phase gates around the star - by which I mean, it will instead hop to a planet near the target, instead of going directly to the planet.
Ah, thanks muchly, Dargoon. Now I have to update ze wiki.
Ah, the Adjudicator is up at last. Input: Increase damage? VERY slightly, if at all (5% max). Reduce Supply Cost? Yes - down to, say, 12 Reduce number of firing banks to increase damage per target? I actually made an interesting post about it earlier - it goes something like this: 5 structures in range: all cannons target one structure each 4 structures: 3 have their own targets, 2 focus on the fourth 3 struc
18 slots IS a bit high, now that you mention it, RA. Maybe drop it down to say, 15 or so? Other than that, I think I figured out how best to do the "focus firing" I talked about earlier: 5 structures in range: all cannons target one structure each 4 structures: 3 have their own targets, 2 focus on the fourth 3 structures: 2 focus on one target, 2 on another, one on the third target. 2 structures: 3 focus on one target, 2 focus