Wits

Wits

Joined Member # 3639277
1 Posts 12 Replies 172 Reputation

Tried this for my third game - first two ran about 5-6 hours apiece before I got frustrated with some bad choices I had made and started over. During the first two games, I only had one CTD altogether, and no turn processing problems. With this, I got to turn 7 or so and the turn hung up.

75 Replies 230,887 Views

I have played for about 6 hours now, and my impression is that this is a very. very good game already, and unusually polished for a beta. This is going to be what WOM was supposed to be; I might even have to shelve MOM after this. Congratulations, Stardock, you really pulled this off big time.

37 Replies 125,862 Views

Thank you for your responses and kind words, fellow forumites. Dagwood: I see where you are coming from. Elemental may not absolutely need a holistic design philosophy - just downloading the niftier spell effects mod made it quite a bit more enjoyable for me, at least. I think Elemental can be made a nice enough game with polish and by addressing some of the worst disconnects with patchwork remedies, as happened with Galactic Civilizations 2.&nbs

4 Replies 23,515 Views

1. Introduction: Interacting Mechanics and Holistic Design A good strategy game is about relationality : game mechanics and systems that interact in deep and variegated ways, enabling player choices that affect many interrelated aspects of the game at once and lead to a fun gaming experience. Relationality can only be achieved through holistic

4 Replies 23,515 Views

Ahem... Didn't it occur to anyone else that perhaps this thingbob that is presumably "the key to immortality" could also be the reason why player sovereigns are immortal?

41 Replies 72,138 Views

I wholeheartedly agree with this post, Frogs. Tech trading is a problem with this kinds of a system though - I think in GalCiv, much of the point of the exclusive tech stuff was lost due to being able to just grab all the disallowed techs from your neighbour. I do like the concept f tech trading, so I'm not sure what to do about this. Maybe you would just be able to trade the ability to research the tech - then you would still have to research it yourself. This method could p

67 Replies 42,718 Views

This is truly by far the best suggestion I have read on these forums. The system you propose is intuitive due to its reliance on historical mythos that many people are aware of; it is simple because of the small number of beautifully interconnected mechanics; and it is versatile because it can be linked nicely with diplomacy, adventuring or whatever other facet of the game the modders might later engage with. And, as an added bonus, it is new. Thumbs way up and karma for you, friend.

73 Replies 146,599 Views

I signed up specifically to convey my heartfelt support for camp 1! Please don't let the dumb-downers get you! Argument 1: I am surprised that this debate is at all necessary. The camp 1 way is something new and interesting, while camp 2 is same-old. If it is at all possible to make camp 1 work, why on earth would you go for same-old? Argument 2: People are not that stupid! If you make the system intuitive (as iron-> moved by caravan -> proc

565 Replies 1,540,387 Views