I actually like both ideas of having an all powerful sovereign that your game depends upon and the ability to have a succession. Put it in the option to choose one path or the other. Force the AI or if in a multiplayer game other players to follow the same rule set. There are some really good ideas for having a dynastic progression, though if there are enough changes to truly make the sovereign special and standout both options should be viable. Allowing the player to
chaossorrowsong
I kind of agree with both sides here. Yes, realistically a rock/paper/scissors approach doesn't quite work but, a game doesn't have to specifically follow every single aspect of reality so long as it makes at least a rough kind of sense and makes the game more interesting.
[quote who="FadedC" reply="10" id="2805602"] Quoting SwerydAss, reply 9 , Diablo II is still the best Hack 'n Slash money can buy. have to disagree with you there. Titan Quest blows it out of the water with the much larger selection of classes and dual classing capabilities. Was hoping Diablo III would follow suit but only getting 5 classes again. It's all subjective, but titan quest never come close to being as addicting or fun to me as diablo 2 wa
Agreed with the couple posts above this. The search engine used for these forums really could use an overhaul, but I think I'd rather see more updates for Elemental first.
Ahh, I'm sorry to hear that, but perhaps something to look forward to in the future after those changes.
Ok, I'll admit this post isn't just from me. I was reading a reply Gravedancer made in another post about how s/he wishes there was a dev tracker included in Elemental's forums. I just wanted to create a post to bring it more to the forefront and why I very much agree. I do like E:WoM, but it's with a grain of salt. There are things I do and don't like about it, and most everything is covered by others so I won't bother posting about them here si