Small update for UpdatedWeapons. Based on v 1.5 UpdateWeapons. link - http://www.mediafire.com/?cf2ddpkx8p4v6l5
KEa1979
[quote]Has anyone had any success with creating modding this file?[/quote] Yes. Copy this file to your mod - and edit. I tweak value - and its work.
I play Elemental in Extime difficulty - and not see any disbalance with Slip Defence DeepGash and Decapitate ... Bleeding no less strongl
[quote]Nice work, thanks for posting the fix![/quote] You're welcome :) I hope the creator will return those <span
In Updated Weapons 1.4 removed the original ideas of "Decapitate", "DeepGash", and "SlipDefense" ... Why? This fix - return all this ability. And it worked. fix for Updated Weapons 1.31-1.4
[quote]true replace DoesNotProvokeCounterattacks to CannotBeCounterattacked in updatedWeapons_Abilities.xml ...[/quote] Hmm... "CannotBeCounterattacked" - not worked too :( (%#DFLS#@! [e digicons]#:([/e] ) some time ago... Yes. I find that... Unit &nbs
[quote]I'll add a link to the sticky if you don't mind.[/quote] Ok )) [quote]2.0 of Artifact will be split up so that the user can choose between two files, one with updated weapons abilities, and one without.[/quote] So, I <span class="hps" title="Нажмите, чтобы
[quote]Has anyone else also noticed some weirdness with Slip Defense? I noticed that I got counterattacked a few times after using that.[/quote] true replace DoesNotProvokeCounterattacks to CannotBeCounterattacked in updatedWeapons_Abilities.xml ...
Hello all. fix for Updated Weapons 1.31-1.4 replace "updatedWeapons_Abilities.xml" -fix not worked ability "Decapitate", "DeepGash", and "SlipDefense" host: http://www.mediafire.com/?5bhen99858xxrx9 sorry for my english :)
Maybe, but in mod?! this is function - and it is must work ... Or not :) ?
I find 2 bugs... 1) DoesNotProvokeCounterattacks - not worked... Always... 2) Lifesteal - sometimes - caster cur.health - is nulled. (maybe - if his health is full and is cast/use this ability)