Adde the original HDR shader with saturation hacked in. It's basicly all the original effects, all the original functionality, but I saturated it a bit more in the end in an ugly but functional way.
eldrone
I was thinking of doing that, I'm all for giving people more options on what features to have activated.
Shader is uploaded now, check first post!
It should be as simple as to just replace the old shader file. I'll create one without the sharpening effect for those who just want the colors, the shaperning effect looks the best if you have antialiasing on, since the outlines are really crisp already if it's not on, so they get a bit over-crisp from the sharpening :)
So I really wanted to implement a sharpening post effect for the game, but another thing I also had in mind was more saturation, since the game feels painterly, but due to atmospheric reasons seems to have been toned down but with the green channel still being quite strong. So I've basicly run a tiny sharpen algorithm in the shader and toned up both the red and blue chann
[quote who="Das123" reply="239" id="2735270"]Not sure if you saw my earlier post about PNG vs DDS for the textures (buried a few pages ago now) but from the limited amount that I know about 3D animation PNGs don't have mipmaps while DDS can. DirectX uses mipmaps off the bat allowing the GPU to render without any interpretation which should in theory allow the GPU to handle all the graphic work. While a PNG needs to be converted before it can be used for graphic display (CPU I guess). <br
I'm running the game here on a i5-750 (quad core), and an HD5850 ATI card, windows 7 64 bit, 4 gb of memory. I'm also getting a much lower framerate then what I should be getting when stuff starts filling the game, such as a town.