[Graphics] Custom post processing shaders


 

 

So I really wanted to implement a sharpening post effect for the game, but another thing I also had in mind was more saturation, since the game feels painterly, but due to atmospheric reasons seems to have been toned down but with the green channel still being quite strong.
So I've basicly run a tiny sharpen algorithm in the shader and toned up both the red and blue channel by about 5%

Warning: there's a chance this might conflict with your tastes.



custom experimental

Most original post effects removed, saturated, sharpen feature

www.agonyart.com/file/post_hdr.fxo

Sharpness value can be adjusted with the softness slider in the video options.
You use it by checking the stylized lightning option in video settings.


 


 original stylized shader with a bit more saturation hacked in.

www.agonyart.com/file/original_saturated.zip

THIS MODIFIED SHADER IS CURRENTLY BROKEN IN 1.07 
(Will be looking into how to fix it, but until then just use the original ones with the patch or my custom one)


Install it by replacing the file with the same name in the
Elemental\Gfx\fx\fxo folder, where elemental is where your game is installed.

 

Make a copy of your old file so you're able to go back if you wish to.

 

Please report back with feedback here in this thread or if there's any problems.

 

old shader above, new shader below.

http://img844.imageshack.us/img844/9174/custompost3.jpg

 

9,000 views 8 replies
Reply #2 Top

Yeah looks pretty nice.

 

Might be a bit too sharp for my liking but i will most def give it a shot!

Reply #3 Top

It should be as simple as to just replace the old shader file.

I'll create one without the sharpening effect for those who just want the colors, the shaperning effect looks the best if you have antialiasing on, since the outlines are really crisp already if it's not on, so they get a bit over-crisp from the sharpening :)

Reply #4 Top

Shader is uploaded now, check first post!

Reply #5 Top

Will you make a version with just the balanced colors, but still keeping the vanilla bloom and edge-burn and all the other jazz? :)
This reminds me of that Fallout 3 mod, who also balanced out the colors. Before you saw it you never knew the game was overlayed with a huge "green" filter :P

Reply #6 Top

I was thinking of doing that, I'm all for giving people more options on what features to have activated.

Reply #7 Top

Adde the original HDR shader with saturation hacked in.

It's basicly all the original effects, all the original functionality, but I saturated it a bit more in the end in an ugly but functional way.

Reply #8 Top

Fixed custom shader to play friendly with 1.07,

 

Modified original shader currently broken, so dont use it with 1.07.