I am facing problem with downloads as well. I have tried using download from the store. All attempts ended with corrupted file with 347MB data been downloaded. I have tried using SDCentral and ended with this error msg at 36% completion. There is a problem downloading the install file for Elemental: Fallen Enchantress: Error retrieving file due to WebException. I exited SDCentral and restart the download, it continue from the 36% where it left off. Hope it gets completed.
natessiow
Have been away for a while. Great work, its nice to see new ideas for improvements. However, I would like to see the option to raze enemies outposts to not be taken out. Reasons been, 1) AI players have always been a bit off when choosing places to build cities and outpost. They always seems to choose a lousy tile to bui
[quote who="Kalin" reply="2" id="3141148"]They definitely are aggressive, I've seen monsters destroy a giant cluster of 3 outposts at once and even a city owned by AI players, but yes, they don't always attack. To be fair, AI monsters don't always go after YOUR stuff either. I guess that's because monsters don't always behave logically? They might just wander around and leave, although if they are dead set on attacking, they'll rush straight for your city. The reason y
I have started a new game in v0.912. I have not yet see any neutral monsters move against AI empire yet, Undefended pioneers moving among strong groups of monsters to get to their destination to create new city. Undefended cities, outpost not destroyed by neutral monsters. It looks as if the neutral monsters are only aggressive toward player empire/kingdom. In beta2, razing of cities will remove fertility of 8 surr
Hire-able champions levels have changed since v0.77, but their traits, levels of magic and character's statistic remain the same, I think. Shouldn't the champions get better or more stats/traits/level of magic because of the increment, or it is designer's plan to reduce the power of champions to bring them more in line with regular troops? Just wondering.
The quest is still unable to continue after receiving the blade from the quest giver, but then I am using the saved game from v0.76 to test it, do I need to start a new game in v0.77 for testing?
testing
It dealt 5 damage to each unit instead of 10 damage. If I keep the troop on the same tile the next turn. The Inferno does not do additional 10 damage for each unit troop on the tile. The spell was still there on the tile after 10 seasons.
Thanks for the reply. I have try a new game with the current patch, so far yet to encounter the same problem. Will update again if it happens.
I have a saved game from a patch earlier. After installing patch 1.19H, I notice that actions (eg. spell casting or special champion ability) will not perform even when you click on them. You cannot even select other units and do any actions. Only Next Turn or Auto-resolve seems to work. I have not encountered this in earlier patch. This happen once in a while. Could it be a glitch becoz I use a saved game from earlier patch?
Thanks. But I just wanted to point out that it is a bug for SD to look into when they got the time to.
1. His intelligent is at least 18 (I think) 2. I have mastered almost every spells (I think) Actually its the 'cast spell' ability missing from his action tools from both strategic and tactical gameplay even when he is an imbued champion. The ability used to be there, but it just on a random turn its no longer there and the champion is no longer able to cast any spells since.
I notice once in a while, champions with 'imbue champion' spell attached will lose their ability to cast spell. I have named the champion Error and stack him with my sovereign. http://dl.dropbox.com/u/9183007/Elemental%20-%20Saved%20Games/Error.EleSav
I have attached some files related to OOM crashes. Hope it will be helpful. http://dl.dropbox.com/u/9183007/Elemental%20-%20Crashes/-2010-07-22T14-45-31-500.dmp http://dl.dropbox.com/u/9183007/Elemental%20-%20Crashes/-2011-02-03T16-20-22-734.dmp <a href="http://dl.dropbox.co
I have notice that there is some bug with the marriage for my children. I have 2 sons with marriage to my grand-daughters. It ended up with duplicate production of my grand-daughters. Additional error is that the duplicates cannot be remove from group, and they are stuck to the ground unable to move. The error file is known as twin01 under saved games folder. <span style="font-size: sm
Do anyone know how can we demolish many improvements at the same time without the shovel icon changing back to feather icon after every single improvement?
I faced multiple crashes esp. around mid games the program CTD every few turns. It will almost CTD everytime when loading save game in middle of the game. https://www.dropbox.com/home#/Public/Elemental%20-%20Crashes :::
Movement Bugs - The sovereign and units keep getting jerky movement, from World Map to 3D map to Tactical Map. Sovereign Picture Bug - Sovereign picture will sometime switch to spouse picture card. Sovereign Children Bug - Sovereign children all gain regen in combat. Do they all come without mana contribution? Goodie Huts
I have notice that LOWER TERRAIN remove the hills and mountains in cloth map. However when I zoomed in into normal view, the hills and mountains are still there. Although now, the tiles are accessible.
Thank you Frogboy for your reply. My 2cents As hannahb has mentioned, I believe that the size of the map will roughly give you an idea of how long you wanted your game to be. I wouldnt start up on a tiny map if I wanted an extreme lengthy epic game or a large map which I want a super quick smash/rush game. From V1.06
V1.09 Is anyone also experiencing this as well? I experienced the same thing when in V1.06. And this is the first Large Map size gameV1.09. Pls find attached of starting cities of Altar and Tarth from my purple city. Screenshot <a href="http://img836.imageshack.us/img836
I believe for both my cases, the 6 different opponents start out very near to where my capital started. Its hard to get a nice slow long game where you still see most of your opponents around by 1000+ turns. In my latest game 1.08. I started near the coast. To my north and west is the sea. I can see Thath kingdom capital to my east, 30 tiles away. To the south of my city, I see the capital of Altar, 30 tiles away.
Yes, I know wat you mean. Started a new game in 1.08, on Large map with 6 opponents just an hour ago. I can say I found 4 other sovereign capital within 30 tiles of my own capital!!! It is really crowded down here with the 5 of us competing for the same tile, while the rest of map is totally deserted. (80% unused) In the
V1.09 Since V1.06, I have been saying that the placement of opponents should be made better. This is the first gameV1.09. Pls find attached of starting cities of Altar and Tarth from my purple city. Screenshot <a href="http://img836.imageshack.us/img836/2531/elemental128594856
Sorry found the answer to my own question