natessiow

natessiow

Joined Member # 3629403
37 Posts 22 Replies 336 Reputation

I am facing problem with downloads as well. I have tried using download from the store. All attempts ended with corrupted file with 347MB data been downloaded. I have tried using SDCentral and ended with this error msg at 36% completion. There is a problem downloading the install file for Elemental: Fallen Enchantress: Error retrieving file due to WebException. I exited SDCentral and restart the download, it continue from the 36% where it left off. Hope it gets completed.

36 Replies 36,083 Views

Have been away for a while. Great work, its nice to see new ideas for improvements. However, I would like to see the option to raze enemies outposts to not be taken out. Reasons been, 1) AI players have always been a bit off when choosing places to build cities and outpost. They always seems to choose a lousy tile to bui

208 Replies 712,550 Views

[quote who="Kalin" reply="2" id="3141148"]They definitely are aggressive, I've seen monsters destroy a giant cluster of 3 outposts at once and even a city owned by AI players, but yes, they don't always attack. To be fair, AI monsters don't always go after YOUR stuff either. I guess that's because monsters don't always behave logically? They might just wander around and leave, although if they are dead set on attacking, they'll rush straight for your city. The reason y

16 Replies 18,696 Views

I have started a new game in v0.912. I have not yet see any neutral monsters move against AI empire yet, Undefended pioneers moving among strong groups of monsters to get to their destination to create new city. Undefended cities, outpost not destroyed by neutral monsters. It looks as if the neutral monsters are only aggressive toward player empire/kingdom. In beta2, razing of cities will remove fertility of 8 surr

16 Replies 18,696 Views

Hire-able champions levels have changed since v0.77, but their traits, levels of magic and character's statistic remain the same, I think. Shouldn't the champions get better or more stats/traits/level of magic because of the increment, or it is designer's plan to reduce the power of champions to bring them more in line with regular troops? Just wondering.

3 Replies 5,556 Views

It dealt 5 damage to each unit instead of 10 damage. If I keep the troop on the same tile the next turn. The Inferno does not do additional 10 damage for each unit troop on the tile. The spell was still there on the tile after 10 seasons.

1 Replies 2,757 Views

I have a saved game from a patch earlier. After installing patch 1.19H, I notice that actions (eg. spell casting or special champion ability) will not perform even when you click on them. You cannot even select other units and do any actions. Only Next Turn or Auto-resolve seems to work. I have not encountered this in earlier patch. This happen once in a while. Could it be a glitch becoz I use a saved game from earlier patch?

3 Replies 3,866 Views

1. His intelligent is at least 18 (I think) 2. I have mastered almost every spells (I think) Actually its the 'cast spell' ability missing from his action tools from both strategic and tactical gameplay even when he is an imbued champion. The ability used to be there, but it just on a random turn its no longer there and the champion is no longer able to cast any spells since.

5 Replies 5,928 Views

I have attached some files related to OOM crashes. Hope it will be helpful. http://dl.dropbox.com/u/9183007/Elemental%20-%20Crashes/-2010-07-22T14-45-31-500.dmp http://dl.dropbox.com/u/9183007/Elemental%20-%20Crashes/-2011-02-03T16-20-22-734.dmp <a href="http://dl.dropbox.co

0 Replies 2,122 Views

I have notice that there is some bug with the marriage for my children. I have 2 sons with marriage to my grand-daughters. It ended up with duplicate production of my grand-daughters. Additional error is that the duplicates cannot be remove from group, and they are stuck to the ground unable to move. The error file is known as twin01 under saved games folder. <span style="font-size: sm

0 Replies 3,062 Views

Do anyone know how can we demolish many improvements at the same time without the shovel icon changing back to feather icon after every single improvement?

0 Replies 2,543 Views

I faced multiple crashes esp. around mid games the program CTD every few turns. It will almost CTD everytime when loading save game in middle of the game. https://www.dropbox.com/home#/Public/Elemental%20-%20Crashes :::

0 Replies 1,142 Views

Movement Bugs - The sovereign and units keep getting jerky movement, from World Map to 3D map to Tactical Map. Sovereign Picture Bug - Sovereign picture will sometime switch to spouse picture card. Sovereign Children Bug - Sovereign children all gain regen in combat. Do they all come without mana contribution? Goodie Huts

1 Replies 1,242 Views

I believe for both my cases, the 6 different opponents start out very near to where my capital started. Its hard to get a nice slow long game where you still see most of your opponents around by 1000+ turns. In my latest game 1.08. I started near the coast. To my north and west is the sea. I can see Thath kingdom capital to my east, 30 tiles away. To the south of my city, I see the capital of Altar, 30 tiles away.

3 Replies 4,676 Views

Yes, I know wat you mean. Started a new game in 1.08, on Large map with 6 opponents just an hour ago. I can say I found 4 other sovereign capital within 30 tiles of my own capital!!! It is really crowded down here with the 5 of us competing for the same tile, while the rest of map is totally deserted. (80% unused) In the

3 Replies 4,676 Views