[quote who="Heavenfall" reply="44" id="3058332"]And still, it is the most reliable information available. What information would you rather he base decisions on?[/quote] I'd rather he base his decision purely on what I want. [e digicons]}:)[/e] Usually if you have to make a decision and the only information you have is unreliable, the answer is to solicit better information.
srw46
[quote who="Heavenfall" reply="42" id="3058326"]No, that's your misinterpretation. Reliable is not the same as perfect. I believe Frogboy's number is reliable, but not perfect.[/quote] Semantics. It is 'imperfect' then. Which was kind of my whole drive.
[quote who="Heavenfall" reply="40" id="3058319"]More reliable than anything you or anyone else has put forth, by a thousand miles. Frogboy's numbers may not be perfect, but they're good enough to base decisions on until a better number comes along.[/quote] But in saying that you inherently agree that the number IS in fact unreliable.
And here it is in fact Heaven. "Granted, clocking users as they come into the lobby is a seemingly viable way to measure such a thing but I have little faith in polling and the like. Although even then, bear in mind that myself and my circle of friends are die-hard multiplayers and the reason that some or all of us never entered the lobby with WoM is because we already know that the multiplayer just wasn't there. Thus the figure is skewed and unreliabl
[quote who="Heavenfall" reply="37" id="3058302"]@srw46 Frogboy is very specific when he explains the MP in E:wom Fewer than 1% of the WOM user base attempted multiplayer. I don't mean played a game. I mean simply went to the MP lobby (it adds an active flag to your SD account if you simply went to the main MP screen). That's your method right there.[/quote] Indeed. And I've explained above why I personally think that figure is not worth an awful
[quote who="Kantok" reply="30" id="3058246"] Quoting srw46, reply 22 Can we agree that quoting numbers from two of your own titles and one other 'that a friend told me' is a million miles from an exhaustive canvassing of the TBS playing demographic? [quote who="Kantok" reply="30" id="3058246"] Quoting srw46, reply 22 Can we agree that quoting numbers from two of your own titles and one other 'that a friend told me' is a million miles from an exh
Edited by request. I'll stay in my bubble.
[quote who="StevenAus" reply="25" id="3058222"]I agree with a lot of your points, but the way I see it, nobody and no company is perfect. Stardock has been trying to make the best replacement they can for the failed WoM and if that means that the initial release has to come without MP, I understand. Especially since many are getting FE and possibly the next Elemental title for free/no additional cost. And as you can see from Frogboy's responses, they have already put a l
[quote who="Xan" reply="23" id="3058214"]We get it. You're disappointed. Life is full of them.[/quote] Don't forget enflamed. Disappointed AND enflamed.
[quote who="Frogboy" reply="16" id="3058175"]Let me preface this that I am one of the people here that wants MP in Elemental games. While I ultimately approved FE not having MP, it was with considerable consternation. If you guys knew what % of the WOM budget was put into MP you'd be shocked (>30%, mainly because of the dynamic, worldwide virtual machine server infrastructure that was developed -- every game is a "pit boss"). So I can assure you, it is literally impossible
I appreciate your understanding and I apologise if my post seems over vehement but I was invested in this game financially and emotionally and even gave my free time in a bid to help it succeed. The question of demand may be a valid one but it is not the key issue for me. You must understand that the key issue is I invested based on an advertised feature. That feature was then waylaid and evidently scrapped alt
[quote who="Heavenfall" reply="11" id="3058153"] Quoting srw46, reply 10 I sincerely do not understand where the fallacy that MP is not in demand or important has birthed from other than a few empty vessels in the community who declare loudly, selfishly and repeatedly that *they* aren't interested but I assure you Stardock that your demographic is. This is straight up a lie. Stardock's own numbers, and numbers from other games, show
This post is the first I heard of no MP. I pre-ordered WoM back in very early beta. I encouraged three friends and one family member to pre-order WoM. I noisily banged the drum about the importance of a robust MP component to the game. I was frankly embarrassed when the game released and that friends had pre-ordered on my say so. Not only did it have a wealth of problems, the multiplayer component was basically non-functional. My bro got an email today abo
Okay thanks guys, didn't realise there was a process stage so obviously not automated. Let me know if you have any luck either way.
See topic. As I understand it 'pre-orders' have been given early access along with us BETA but does that include people who 'pre-order' now? Anybody have a definitive answer on this?
Yes I intend to test under Beta 2 - srw46
Streamlining multiplayer and turn interaction . Those of us who have experience in TBS multiplayers know how tedious it is to sit waiting for the opponent to finish their turn. Streamlinig is an exponential problem, as players resources grow their management grows and thus the length of 'off turns' grow. I personally regard it as one of the most important aspects of creating an enjoyable multiplayer experience. MP component
[quote who="Jharii" reply="7" id="2557739"] Give me micromanagement ability during other players turns and I'd be happy.[/quote] I'm actually of the belief that if you get the other three aspects right (of the four I mentioned above) then you more or less don't need a mini-game. I see a mini-game as more compensating for the other three aspects not being right. Almost a last resort, as somebody said in other thread.
[quote who="seanw3" reply="8" id="2557832"]The devs have been noticably silent on what is possible between turns. I am starting to think we are going to be seeing loading screens like in gal civ 2 for 30s, maybe they are just letting us hang for a while before they give the big reveal.[/quote] Well I'm sure we'll start to find these things out in Beta 2, which introduces multiplayer. I hope we don't end up with just a flat loading screen, the TBS standard is so much high
[quote who="Cerevox" reply="19" id="2558379"]Actually, now that i look at it a little more, I realize there is a critical flaw in the whole idea. What is the problem? That we might have to wait a minute at most for another player to finish up?. [/quote] I'm not quite sure how you experienced you are with playing a TBS multiplayer but if you believe 'a minute at most' is as long as off-turn will be I'm afraid that's rather naive. The wait period is routinely much much lon
[quote who="Peace Phoenix" reply="4" id="2557525"] You know, Jack of all trades, master of none. A good way to have an underdeveloped multiplayer component is to exceed in features list what can be realistically done. [/quote] I have not ignored the issue of development time/resources but then none of the issues being tossed around are particularly development intensive. In fact they're pretty much standard features of similiar titl
duplicate post
[quote who="Wintersong" reply="1" id="2557491"] A bad idea is bad. And optional is not always an option (d'oh!): Money <> Infinite & Time <> Infinite. Plus balance issues that the presence or lack of some gameplay elements can cause. [/quote] And subjective opinions are subjective. You can't reject an idea of mixed popularity with the line "it might not be optional", that's fallacious. If some people don't like something and some people do then g
Streamlining multiplayer and turn interaction . Those of us who have experience in TBS multiplayers know how tedious it is to sit waiting for the opponent to finish their turn. Streamlinig is an exponential problem, as players resources grow their management grows and thus the length of 'off turns' grow. I personally regard it as one of the most important aspects of creating an enjoyable multiplayer experience. MP components can