2 spells that do little more than make him unnatacable means hes more or less usless
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Flying while only attacking flying units seem fair beauase there all minnions. the only thing that you would need to balance would be the ability to fly far off stage to get away or sneak to flags. You would have to either make invisible walls on the outer boundries of the stage or limit mana regen while not over land so that a high mana build cant keep it out of attackable range forever
For QoT don't nerph bramble shield overall, just in the first few levels, it is overpowered for a level one skill but later in game its fair. As for regulous his mines shouldnt be attackable seeing as that is what generals summons are for, but you really should be able to see the circle. And angelic fury is usually for people who build damage and distance and then take out the towers from where they cant be attacked. As for Erebus's poison pot you're 100% correct im sick
Well only two real problems. You would have to make sure that even with the range bonus that he couldn't outdistance towers. 2 light charecters being able to do that would kill pantheon. And are you seriously doubling and then tripling his damage with shurikens with two skill points? Either make bonous shurikens do significantly less damage or only throw every 4-5 attacks.
Finally a thread that dosn't take itself seriously!
This could be a great 2 pallet hero. Make one set AoE's and one set direct damage. Make the change tab saying something like "EON does his best to partially leave his human form and control more of the gravity around him. (AoE Pallet. Increased restorative properties due to more exposure to his element, however severly nerphed resistances due to leaving what little defence he has in the boy) and then EON returns into his host, allowing him to channel his power better (direc
Well first off, pretty good idea. But making the armor/ damage upgrade effect demigods probably wouldn't do much excpet make it a serious rush for those upgrades. As for the units, I would nerph the seige archers range so that you dont end up with a massive amount of babysitting with tons of units being able to outdistance towers. And i would compleatly do away with the kamakazie idea, seeing as there would actually be a reason to leave them as they are. The spawn rate idea wo