If Elemental can reproduce old style Lucas Arts adventures, I would certainly play those mods (over and over again).
Nodfyr
I love the graphics and art style of this game. I think I'll buy it once it comes out (I won't play the beta since I'm still having fun with GalCiv 2, which I started playing only recently). But that river is terrible to behold... its simply square, the pond where it starts looks outright unnatural, and it doesn't even end properly in the sea!!
financer = speculator
Yes, let's learn Python! It would help me out at work, so doing it with Elemental in mind makes it a lot more fun. My work is not focused on programming though, and I can really give no advice on how to begin with Python. But I'm really interested in learning!
Here are some random thoughts by a wierd guy who will be replaced by his Korean counterpart, and who has no idea of AI programming: I sympathize with the idea of AIs that learn. Maybe once a smart AI programmer (like the ppl at Stardock) has identified several numerical parameters (like the xml values we just saw), the learning AI could accumulate data from many many games and try to analyze it using statistics in order to optimize these parameters. The computer would then have to sto
Here are a few mods I would like to play (though they would be rather complicated to produce): - You get to start as a peasant say ten years after the Cataclysm, which let you break free of your past as a mere serf. Now you must slowly grow in power and knowledge to the point where you learn the spell to create a patch of fertile land and the usual game begins. - You are an adventurer exploring the randomly-generated Elemental world in which the AIs battle for p
I actually like the idea of battles being something like Baldurs' Gate, where you could pause the action anytime and give orders to your squads, and even queue them. This makes combat strategic and maneagable for us "slow" thinkers, but still makes it thrilling. I really hope tactical battles get to the final version of the game (as opposed to simply watching them develop like in GalCiv2). By the way, being a retired tabletop Warhammer player, it would be cool to see squads wi