Nonetheless, I'm glad there's a way to easily identify which mods are LH-compatible now. Cheers!
VagabondMage
I like the sound of these changes. I'm going to have to try this out. :D
v1.0 already? Awesome. [e digicons]:grin:[/e]
[quote who="Meckerdrache2401" reply="58" id="3364834"] - there is a nameless building with no description and one round build time in the city screen [/quote] I've encountered this, myself. I wasn't sure if it was a general LH bug or a bug specifically for this mod. I'm using v0.1 at the moment.
Ah, that's a shame. While playing through LH I've come to miss this mod.
Wow. That's a lot of champions. I'll have to give this a shot.
Well, I bought the game and have now encountered this exact issue. Yithril hasn't settled a single city, and judging by the faction power of two other forces on the map, I'd say they haven't settled their first city, either. I hope this gets addressed soon.
Erm, this is a pretty damning bug, I must say. I haven't purchased LH yet (kind of on the fence), so you can count me out until this gets resolved.
Excellent. I look forward to this.
There are a number of great posts here, and I don't really have anything new to add, but I will say that I believe FE to have a lot of untapped potential. I greatly enjoy this game, and would love to see it expand further, even under a new name. That said, I also think it's important for you guys to do what you feel passionate about. Create what you want to create, above all else.
[quote who="peter86262" reply="1049" id="3313227"] While the mod works, the change in 1.20 to pioneers costing 30 pop doesn't apply to the custom Stormworld factions, ie they cost 0 pop as before. You'd have to mod the expandedfactions_units_core.xml file to include the pop cost for each of the Stormworld pioneer units. I haven't been up for that just yet...[/quote] I came here just to see if anyone else noticed this. I was wondering if
Best of luck with your troubles, Heavenfall. I'm sure things will turn out just fine. [e digicons]:)[/e] [quote who="Bentley241" reply="1040" id="3311738"]The mod still works fine after the patch - played several hours last night without a crash. [/quote] Oh? That's good to hear. I was just about to ask about that. Has anyone else had experience with this mod and 1.20?
Exactly. I thought I had just been unlucky in my game, so I molded my army around the limitations of the land. I thought that my enemies had all of the valuable resources, but it turned out they didn't have any either. Kind of an issue considering it causes some games to be played through entirely with very little troop equipment progression, and with numerous technologies being rendered near pointless. I'll be playing with "Dense" resource frequency from now on, s
[quote who="mfrast" reply="5" id="3307532"]If you want to load you can. If you dont, you dont.[/quote] Yes, but what we're talking about is the compulsion to load. Specifically when a city is razed, which seems like too harsh of a punishment for failing to thwart attackers from said city. Changing the punishment to something less permanent would lower the desire to reload and make it easier for people like me (who have said compulsion) to play the game ironman style
The thing about reloading is that if you reload enough (which is usually the first or second reload) then you will get a result that completely avoids the encounter that the game was originally throwing your way. For example, a faction that was far stronger than mine really wanted to declare war and wipe me off the face of the planet. I avoided this by simply reloading the game. It seems whatever hostility that possessed them to attack me simply vanished after I reloaded, allowing me to succe
Increased the amount of resources spawned Modified rarity of different world resources and their availability to have more variety I wonder, how do these changes relate to the rarity of Iron/Crystal/Horses/Wargs in randomly generated maps? A few people (myself included) were having trouble with such resources being too rare (and non-existent, even) at
After expanding across a good portion of my (randomly generated) first map, I started to realize that there was a definite lack of resources, including wargs, horses, crystal, and iron. Infact, I found none , and neither did the AI, it seemed (as they had none of these things for trade). I restarted the game and made resources "Dense" and managed to get a number of worlds that gave these resources from the very getgo. I'm guessing I just had bad luck the first time. Still,