Canatul

Canatul

Joined Member # 3602566
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[quote who="UhelligGudn" reply="7" id="2193890"]Just looked it up, there is indeed a cap however it appears to be at 60% Reduction. Found in \lua\sim\BuffAffects.lua: function Cooldown( unit, buffName ) local val = BuffCalculate(unit, buffName, 'Cooldown', 1) if val val = 0.4 end unit.Sync.CooldownMod = val end

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Yea, i know. As i said my numbers are based of a stacked cooldown reduction of 50%. While the stacked cooldown i have calculated is equal or more than the tooltip so are the actual cooldowns are a lot closer to what Zatsumei wrote, so i have absolutley no idea which is supposed to be the right one. Would really like a clarification from a Dev on this. And either way what i really want fixed is the Ring Of Fire bug. Having up 2 in 4 sec gives a lot of dps at max rank. i

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The cooldowns might be in X.X numbers as in some cases when i count myself i get it at about .5 seconds lower on the actual cooldowns on the abilities than what i have written. But either way so is it something that is wrong. Either they should clarify that there is a cap on the cooldown, or so is either the tooltip or the actual cooldown wrong. Besides a cap at 40% would be impossible to reach if you don't want to waste 10% as there are only 3 items in the game that reduces c

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Hi everyone! Have noticed some cooldown bugs at least with the Torch Bearer. While using the -20% Cooldown Favor item Staff Of Renewal, the -15% cooldown artifact Stormbringer and controlling a flag that reduces cooldown by 15% i should be at a 50% skill cooldown reduction. Unless they don't stack in that manner. Fire Nova 15 Sec original cooldown. 7 sec tooltip cooldown. 9 sec actual cooldown. Fireball <

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