A definite no to winner takes all IMO. Fanatasy battles or not, they are based on ancient/medieval concepts - magic obviously an added extra - and should be behaviourally similar. Very few battles of those eras were 'winner takes all' as described by Frogboy, even those that were historically 'decisive'. Knowing when to pull back or call off an assault needs to be a part of the battle process. As for battle duration, virtually ever battle of those eras was about breaking the morale of
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