+1 actually. Their drawback seems too hardcore. Of course race benefit (+1attack+15weight) - is very good, but it is race benefit. Juggernauts too. As faction they tottaly lacking. Early teach feel weak. It is okay boost, but compared to others abilities - just mech. But reaaly weak one is axes. Thats because, in fact, this trait gives only 1 situational boost. 33% armore ignore in ONLY ONE weapon, which appears in mid-late game. Other axe is really bad, because i
Black_Leon
Game feels good. But soon comes the feeling, that everything is same. I dont mean visuals, i dont mean balance, i mean it feels the same. So yeah u can ahve skeleton warrior or goblin warrior, and? Ok, there are bunch of spells with differrent type of dmg. And what that means? Just differrent animation, and maybe spirit damage is better against elementals, and life damage against skeletons. So hardcore differrentation, that i feel the power. Okay maybe gods will bring some addit
Actualy, i can say more. Some of my friends interested only in mp mode. And they will buy game only if it will have multiplayer. But i perfectly understand, that we are not a majority. For us any game is thing that must be played with friends.
I played many FfH2 multiplayer matches, and it was great. With a big dose of roleplay, and many funny situations. I want something simillar, and FE seems that way. I definetly would pay that 1$, and my friends will do, if game will have enjoyable multiplayer mode.
Hello. I want to say my opinion. Maybe someone sayed something like this before, but anyway. If u read this - thank you. And sorry for engrish. 1. First, i think there must be less random in hero lvlup. Maybe there schould be some non-random mechanic behind that. Something like - 1 trait is basic trait(thing everybody have acess too), 1 trait - magic school, 1 - trait that u can lvlup(things like Potential II, Vital Strike III, 1 - class specific trait(defend
1. Some was tottaly not a threat. Like spiders, butchers, bandits, ignys, etc. That feels right, because they dont give nothing usefull, just basic braipain. Some was right, like giant dinosaurs, dragons, shrills - because they are not so easy to defeat, but give admirable reward. Some was like "free farm" like air elemental. Once i defeated 1 at level 3, and get hunter shortsword, that made my game to fast win. This is obviusly bad. Some was too hardcore - bosse
at least, im not so sure about register date, it might be innacurate. Just my whole folder was created this date. But this may be false, because i downloaded the game before purchasing, to be sure, that i will play immitedly after i get the copy. But im sure, that i bought the game somewhere in fall of 2010. How i can check this at least?
What to do? I bought my E:WoM 26.08.2010 in Russia (i bought a box) and registred it immitedly. So, i really want to play beta. My Stardock page - of course, dont have this option. Also, it doesnt have any order history. Do i have any chances to fullfil my destiny? What i must do? Please, answer me, because i watched this game from e:WoM beta, non-stop. I am big fan of FfH2, played it ALOT, and i search something similliar, and i hope i found this game, in Fallen
So you will do that? Thats awesome =). Also, can you tell, what other factions will be oriented, or thats secret? You definetly going trought right way, some uniqueniess is what fantasy tbs game needs. I only hope that u will not abandon your idea.
Thats good to hear, about shadows. And what about making angels a spellcaster race, but not magicaly gifted, more like faith or some natural abilities. I mean, some special spellbook, like one of Wraiths, that is able to cast by every angel, question of power and usability is only in skills of their leader (sovereign, hero, or maybe some costly trait gifted unit). Maybe even a faction isnt angels himself, just some group of people that are bonded with angels. And this spells c
Maybe make them quality over quanity based race? Strategicaly - like Kuriorates from FFh2, tacticaly - like vampires from FFh2(but instead of killing population for power, they maybe just must "medidate or "training" inside cities, where they will get more expirience). And of course some holy traits, and some wing-usage. I see this not bad overall, also that fullfill concept of "rare, powerfull, last - empire of outcasts. Maybe there can be some others concept's, but it is big quest
What to do? I bought my E:WoM 26.08.2010 in Russia (i bought a box) and registred it immitedly. So, i really want to play beta. My Stardock page - of course, dont have this option. Also, it doesnt have any order history. Do i have any chances to fullfil my destiny? What i must do? Please, answer me, because i watched this game from e:WoM beta, non-stop. I am big fan of FfH2, played it ALOT, and i search something similliar, and i hope i found this game, in Fallen
Unit Abilities: Who saw the War - Unit starts at 2nd level Keen senses - Increases the crit chance all units in this units army Faction Abilities: Indusrty of War - Halves the metal and labor cost of armor and weapons Snakespeakers - Gives the faction the ability to recruit Naja, Ophidian, Drakes and Forest Drakes (snakes and lesser dragons) Armor: Unbreakable Carpac
I think that proffision must affect more tha that just +10% fire damage... Zb, Mayor "You was ruler of town , but it is not like rule the empire." 1. Big unique bonus: Your city of choice is alot more better, and can be even bigger than maximum cap 2. Small bonus to your channeler When you are present in the city , city got +20% to all production, if it is city of choice then +30% 3. Small bonus to all emp
as said by Tamren , this must srsly affect channeler abilities. For statistic player can use perks(but here must be few realy interesting ones,those who give new ablities, like sneaky) and stats. This system must allow us to make unique playstyle. What is for me more important - customization of