TheGuildfordStrangler

TheGuildfordStrangler

Joined Member # 3580219
0 Posts 0 Replies 663 Reputation

[quote who="angryandroid" reply="13" id="2247163"] I would go so far as to say DG is one of the best balanced games out of the box I have played, ever. It's not 100% perfect, but no game ever is. [/quote] I see you've never played Guilty Gear or Guild Wars(during it's prime... sadly, Guild Wars has... changed).

71 Replies 27,439 Views

[quote who="StAcK3D_ActR" reply="10" id="2247039"] Not a fan of every man for themselves. Simply because it usually means that one group strikes up an alliance, and we all know where the game goes from there. The dumb players will ally with the stronger players to take out the weaker players, the smart players will ally with the weaker players to take out the stronger players, and the smarter players will pretend to be weak to ally with the weaker players, and take everyone out. It reall

16 Replies 49,831 Views

Regulus can kill and then some, but he can't control a map for shit. And when the game comes down to map control, it shows just how weak he can be.

71 Replies 27,439 Views

That is most certainly true. Plenty of people find that out the hard way against me. 'Oh, that enemy teleporting in shouldn't be too hard, I should be able to handle hi---OMGWTFGANGRAPE' Erebus' best strength is easily teleporting in with a full army right on top of someone who doesn't know what he has coming.

56 Replies 23,887 Views

Not unless I was either REALLY confident that I wouldn't need to use it for a while(and could afford that freaking huge mana cost), or there were enemies at my citadel.

56 Replies 23,887 Views

[quote who="Dead Cell" reply="5" id="2247001"]The creeps you get should be solely for powering up your own demigod. Something like summoning Ritualists and they buff you up for certain periods of time, as you lvl up the skill points, they buff you more and more. The Oak is basically like that and it works, i believe other generals should as well. [/quote] Play Guild Wars much?

7 Replies 3,238 Views

As I said, I'm biased on the issue. In most cases, kill the minion once, and they won't be summoning them back, unless they keep the idol like I do(no reason to keep the archer idol, those things never die, that's what makes buying the priests such a good investment, and keeping the priest idol is important, as they do have a tendancy to get hit). Also, the generals already start out fairly slow as it is, and minions aren't exactly the hottest thing in the world until you can get enough

10 Replies 7,955 Views

Correction, Erebus doesn't have the creep clearing abilities of many generals either. Mist isn't exacly a solid investment short of curing venom, and his autoattack leaves a hell of a lot to be desired.

56 Replies 23,887 Views

Not a fan of every man for themselves. Simply because it usually means that one group strikes up an alliance, and we all know where the game goes from there. The dumb players will ally with the stronger players to take out the weaker players, the smart players will ally with the weaker players to take out the stronger players, and the smarter players will pretend to be weak to ally with the weaker players, and take everyone out. It really just becomes a test of 'who will be easiest to push ag

16 Replies 49,831 Views

On one hand, I like it. Fixes an obvious problem... 6 extra minions is a bit of a problem. However, on the other, I buy Archers and priests at the start of the game that way. I mean, I guess that it's not a big loss, but I always thought that it would be better if the minions died when you bought the higher level idol. But then again, that caters to how I play.

10 Replies 7,955 Views

Eh... that combo's overexaggerated. It's freaking awesome when it does work, but the mana cost is insane, especially with the infamous Erebus nerf. Even with Vlemish, you're still go through a massive amount of mana incredibly quickly. You're pretty much giving up everything for that one assault. You won't be consolidating anything after something like that, and that's really important in Demigod, where the territory is just as important as the guy standing on it.

56 Replies 23,887 Views

How about we nerf mines in a way so that they're slower, but buff snipe so that the arrow passes through every enemy on its path to its target(doing less damage to enemies that aren't the target, of course)? Regulus gets a useful AoE, and mines become less OMGWTFSUPERSPIKEOFDEATH. Not to mention they can be used more as traps and less like grenades.

52 Replies 102,646 Views

Regulus' survivability at close range is so limited that it wouldn't matter. His mines can only hit so many nightwalkers at once. Erebus shouldn't have too much trouble taking down Regulus if he actually manages to get close(of course, getting close is the issue).

56 Replies 23,887 Views

[quote quoting="post"] Firstly, as i started playing my first round in single player tournament, I found the item selection was a little overwhelming (and still slightly do) only because theres just so many things to take into consideration. (energy, health, strength stats etc and not to mention the cost). But i guess this comes with time.[/QUOTE] This comes with time. Get used to playing the game first. Single player is nothing. [QUOTE]Skill description (mainly regardin

10 Replies 44,088 Views

I would approve of making Regulus bright and glowing so that I could actually see him when he's hiding behind a rook. I've died to that too many times... you never see Reggie hiding in there until it's too late.

7 Replies 17,225 Views