Surge72

Surge72

Joined Member # 3575987
0 Posts 31 Replies 501 Reputation
Reply to 1.08 is up in War of Magic

Its up and still as unpolished as ever. I'm still maintaining hope though! :)

86 Replies 47,223 Views

With patch 1.1, I believe they are planning on overhauling the combat, so fear not. There have been many good ideas on this forum for how to improve the mechanics, and I am confident that all of these good ideas are not falling on deaf ears. Stardock are good when it comes to improving a game where it needs improving. I'm confident they'll do right given enough time.

15 Replies 53,258 Views

I was raging earlier, I apologise for that - But I wouldn't call it nerdrage, surely quite the opposite? I blame my cat. He had brought in a mouse that I had been chasing and trying to find for the last few hours, and I was stressed :p.

244 Replies 867,780 Views

While I know someone is looking, I'll repeat what I said I found in some other thread: I've notice that the ATK stat for units is not consistent in the way it is calculated. For example, the starting peasant design has an attack of 3, which is from a base of 1 plus 2 for its weapon (gnarled club), along with the pioneer, who has no weapon yet has an ATK of 1. However, other units that are designed and equiped do not always have a base atk of 1, so their ATK stat

265 Replies 681,672 Views

[quote who="Shrap123" reply="8" id="2755366"]While I have nothing against chainmail bikinis I was really looking for something a little bit more realistic (if there is such a thing).[/quote] Realistic? You think it makes sense for the women who are in combat, to have their armour cover as little skin as possible? Sorry, but get a %$*&ing grip, get a girlfriend, and get laid. Pathetic to be honest. And no, I'm not some fe

244 Replies 867,780 Views

[quote quoting="post"] The EXACT same as Single player but with humans. [/quote] I agree! An option for simultaneous turns (not sure how they could be implemented nicely though) wouldn't go amiss either!

35 Replies 140,732 Views

[quote who="Carewolf" reply="12" id="2754307"]I think the underlying problem is that once revealed, revealed resources, notable locations, etc. are revealed for all players. This means you get notable locations you can't access, and this means that revealing resources everywhere could help your enemies too much. If these notable locations and resources instead was in the game from the beginning but hidden, then only players with the proper tech could see them, then these issues would go away

19 Replies 73,009 Views

Hmm, that sounds rather lame to be honest. Civ had a good system, where it revealed resources throughout the map just to you. This game increasingly seems to be falling short in many areas :(.

19 Replies 73,009 Views

Such an utterly trivial thing to work on solidsmooky. There are so so many more bigger fish to fry first.

114 Replies 273,152 Views

[quote who="Xan" reply="25" id="2749816"] You are aware that Starcraft 2 has very different rules, units, etc. for single player vs. multiplayer right? [/quote] That is a ridiculous statement to make. You can compare the campaign in Starcraft 2 to the campaign for EWOM, where they both differ greatly from the "usual" sandbox in EWOM or skirmishes in Starcraft 2. In Starcraft 2 at least, multiplayer plays exactly the same as a skirmish against the AI. This is what

53 Replies 125,980 Views

I might have to ask for a refund if they are going to modify the game to an extent that when I play MP, its a different game. Surely if the tech tree requires a change in order for it to be fun in multiplayer, then its flawed from the beginning and there is something wrong with it in SP. There shouldn't be a difference between SP and MP, apart from playing against the AI to playing against some mates online.

53 Replies 125,980 Views

[quote]# MP Specific spellbook 1. No Tactical Spells 2. Low, High level strategic counterparts to former tactical spells # MP Specific ADVENTURE trees 1. kingdom renamed “Exploration” 2. empire renamed “Exploitation” [/quote] [quote] Why? I certainly don't want this, and I think many may share my opinion on this. Multiplayer and skirmish should be the same. I don't want the tactic

326 Replies 933,857 Views

Please please dont gimp MP. If you dont think something will work in it, just have it as an option to turn it off, while keeping default settings the same as for the singleplayer - Its counter intuitive to have different default options for MP compared to SP.

326 Replies 933,857 Views

While the game is feels very unpolished and in much need of large revamped to various systems of the game, I feel confident that Stardock will deliver and turn it around into something very special, so I'm going to shelve it for some time and eagerly watch the forums for development blogs and news on patches.

28 Replies 16,216 Views

Little game experience, but so far: Tactical combat needs a MASSIVE overhaul. Its so bland. Also, some points: The differing terrain granting various bonuses to defense are difficult to differentiate from each other. Little to no reason for troop variety. Just equip them with the best stuff available and chur

50 Replies 119,032 Views