I had the same thing, numerous times, last night. I did have the Treasurey Vault as well, but I do not recall any correlation between the Vault being completed and getting the "end the war" messages. Also, I was unable to tell other factions to leave my territory and I could not declare war. It was almost as if we were both at war and not at war at the same time. Even though the other factions would enter my territory, they would never initiate a fight. EDIT: Als
Cyclone_Jack
I think this is a great idea and adds a bit more depth to your Sovereign and Heroes.
[quote quoting="post"] In the world of the Fallen Enchantress, settlements gain their resources directly from the land they occupy. While there are still the occasional (i.e. rare) resource hoard like you saw in War of Magic, Fallen Enchantress concerns itself far more with how players make use of the terrain. Now it also matters a great deal how precisely you use that spot. [/quote] For the first part, does that mean that we will no longer see things like the Oasi
I am in the middle of playing on a large map and there are a few things that jumped out at me. 1) Early on I built a city that apparently split one empire (Relias), they had cities to the north, and one city to the south (way south). My influence cut off travel between the two, and the AI had sent, literally, 5 Pioneers to cross this area, one right after the other (maybe 2 squares between them). 2) Said AI's empire was much weaker than mine, but
[quote who="Lord Xia" reply="93" id="2995716"]I would like FE to be more Civ like in a number of areas than EoM. Could we have cities defend themself like Civ 5 too? Could we have minor factions play like the city-states? [/quote] I will admit, I do like the City-States in CivV. I think that, if fleshed out a bit more, the minor factions could be utilized to a greater extent in Elemental, due to how much more robust the questing system is. They could requ
[quote quoting="post"] Forget everything you know about the WoM economic model. Food is gone (as it exists in WoM), housing is gone, global population is gone, specialists are gone (improvements don’t use population), materials are gone, resource multipliers on city level up are gone, fixed build times are gone, unlimited improvements are gone (you can never make more than 1 of an improvement in a city).[/quote] On paper, most of this sounds good. However, I di