I'll wait for the reviews. It could be amazing, but frankly it didn't look that impresive to me. It might be more fun to play than watch, as one would expect.
ZehDon
First Person Shooter. With basic squad controls.
[quote who="GJDriessen" reply="150" id="2704891"]...especially if you also want to play lots of mp. However, now I'm not so sure. Perhaps I will first play more Distant Worlds and Sins, before I try SC2.[/quote] Don't let my comments regarding the single player campaign put you off the gameplay - the game is impecably polished, and the multiplayer really is where the game shines. The league breakdown (copper, bronze, silver, gold, etc.) help seperate the people who like the game
[quote who="Othello" reply="14" id="2704538"]First: how do we go about forming a clan?[/quote] Clans and groups are currently not supported by Starcraft II. And, since you're unable to re-name your profile or make new ones, the only people who'll know about your Clan are the people in it. You'll most likely need to organise it via some third party forum. ... [e digicons]*_*[/e]
[quote who="4Nana" reply="139" id="2703945"]Your complaining that the story is too long, and has too many extras... that's just ridiculous lol. Your opinions can be valid no matter what, they're just opinions. My point was that no matter which direction Blizzard took, there will be people who will complain that it was wrong and they hate it. Although I've never seen someone complain that there is too much content.[/quote] No, I'm not complaining that the story is too lo
Bah, I wrote a response and the forums had a meltdown or something and now it's gone. I'll write it up again later. [quote who="4Nana" reply="137" id="2703922"]Some people just like to complain.[/quote] If you're going to address what I've written, please provide justification for your comments. Obviously you believe I'm incorrect in my statement that the single player portion of Starcraft II was too long for the story and the majority of the game was
I think it's fine, personally, however obviously I can't speak for everyone. Could Bara add to his already long 'To Do' list the ability for a user to set a preferred background and text colour in their Account settings? Obviously this will create clashes with the overall design of the site(s) - however it should be up to a user to determine what is or is not best for them. On a side note: does Elemental's site's colour scheme changes reflect the in-game UI change
I've finished the single player campaign for my friend, and used one his seven hour guest passes, and I was honestly fairly disappointed. Unlike Blizzard's other sequels, which expand upon the original (Diablo II was essentially just Diablo, but with a lot more in it and really polished) this really is just a fresh coat of paint for the original and a higher price tag. I dominated my seven hours of multiplayer using strats that worked in Starcraft 1. There a
[quote who="Excalpius" reply="59" id="2701625"]...In 10 years, you will be still be watching THE MATRIX from time to time. Is there really any reason, even now, to watch INCEPTION more than once? Think about it. That's the difference between truly great movies and movies that only pretend to be great.[/quote] You're calling THE MATRIX a truly great movie? You're argument is entirely invalid. It's child-like philosophical undertones are given a co
Bubble toast.
[quote quoting="post"]...So what I’m saying is that Elemental 1.0 on August 24th is going to be a first person shooter. Enjoy.[/quote] Excellent. I look forward to a laggy multiplayer, US$15.00 maps, a moronic community, broken game balancing, a complete lack of custom content, broken ladders, inflated digitial cost and Steamworks restrictions all provided by an evil corporation run by an imbicile who doesn't understand the term 'good will'. Oh wait, that's Modern Warfa
[quote who="mastroego" reply="46" id="2700447"]...To clarify, I'm NOT complaining about having to use Impulse to download a patch... the problem rises when you re-install the OS from scratch: the Stardock official info page clearly states that upon OS re-inizialization you have to go through the entire procedure again. That means that if I reinstall the OS a lot, everytime I've got "to ask" for permission to use the game again. This is what I don't consider fair, even not taking in
[quote who="mastroego" reply="19" id="2699150"]So I guess I was right after all (despite being labelled as a "troll"[/quote]
This issue was raised in BETA, and the fix was originally discovered there. They've known about it for a quite a while.
[quote who="Myles" reply="17" id="2698008"]You do know the user map settings maps is where the real replayability is right? I played the original for two years and never played one competitive multiplayer match. And SC2 has a far more powerful map creator then SC1 did.[/quote] Keep in mind that all User Generated Content is region locked; if you're a US Player, than you can only download content created by other US Players. Also, please keep in mind that Blizzard has created a syst
[quote who="Annatar11" reply="88" id="2696958"]Irrelevant. Show me data that says running through battle.net kills "90%" of tournaments. Also, you should get some accurate information. "Small scale" for online tournaments? There was a Europe vs Asia tournament that ran for 3 consecutive weekends, definitely small scale right?[/quote] Sorry, I didn't word my previous post correctly. I wasn't saying that only small scale tournaments would be possible, I was attempting to say that sma
I believe Annatar has summed it all up perfectly. The gameplay is fast and addictive, and very fun. The level of polish in Starcraft II is also something that really needs to be seen to be understood. I recommend taking a trip to YouTube, it's filling up with hours upon hours of Starcraft II gameplay footage. One thing to be noted is that the game's online component is segmented into geographical regions. These regions are restrictive of all online component
[quote who="Annatar11" reply="72" id="2696617"]What problem? A tournament is a tournament. Who cares if it's LAN or not? SC2 beta had a ton of tournaments during the half a year it was up. It's a non-issue.[/quote] There is a rather large difference between an online tournament and an offline tournament. Just ask Blizzard, they use a special version of WoW that is LAN enabled for their World Championship and I believe a similar method is in place for Starcraft II. Having to r
[quote who="Annatar11" reply="26" id="2696130"]...This is blatantly untrue. There were tons of tournaments in the beta already. The two biggest were HDH Invitational and King of the Beta, which were independently sponsored (IRip and Razer) and awarded several thousand dollars each to the winner...[/quote] And how many of those were LAN Tournaments? There-in lies the problem. [quote who="Annatar11" reply="26" id="2696130"]...It's not Blizzard that will be picking map
Inception was pretty darm good. It lacked a little in places, and some people clearly won't like that ending, but the originality in it is a welcome change from the on-slaught of sequels, threequels, remakes, re-hashes, re-boots, adaptations and generally bad movies we're shovled these days. I'll refrain from discussing the film, only to say that I think the majority of people will like it. It's not for everyone, though, and its very high concept - so if you want a ball
[quote who="TroubledWaters" reply="15" id="2695996"]...OBSE does NOT work, making this a 25 dollar waste.[/quote] OBSE?
I'll be picking up Morrowind soon! I don't like that it's the same price at Oblivion though, it should be a lot cheaper considering the age...
I suspect Starcraft II will go on to sell tens of millions of copies. It's incredibly polished and features some of the most dedicated online support ever for a video game. It lacks in quite a few areas though, such as truly new ideas or in-game community support, but ultimately it'll replace Starcraft as the dominant Rush RTS Game and as the poster child for eSports. Ultimately, it was designed to replace Starcraft rather than sit beside it, so the fact that it's desig
Apparently , Microsoft tried their hands at a cross-platform play system between the Xbox 360 and Windows PCs. It was abandoned after testing mediocre PC Players against the best Console Players revealed that PC Players won. All the time. It was such a significant issue that it forced Microsoft to abandon the project entirely. [quote]"The console players go