Aside from beta testing, how do you release a demo for a game like this? Limit the number of demigods? The number of features available? The point of a demo is to have people experience a limited but satisfying portion of a game and entice them to purchase it for full. Since this is a multiplayer driven game, can you imagine the server being bogged down by hundreds of thousands of demo players? Or if SD were to release a demo that is strictly single player, then how will they make people real
sinxlegend
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Gamespot also criticised Demigod for a lack of story driven campaign, hence calling it an unfinished product. But if you look at Battlefield 2, it has a story, but it doesn't have a story driven campaign either. I think to overlook that for Battlefield 2 and give it a 9.3 but criticise Demigod for the same issue is a double standard on Gamespot's part. Clearly both Battlefield 2 and Demigod are multiplayer-centric games, it seems inappropriate to criticise Demigod for a lack of single pl
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