Put in a "Surrender" Option at the Citadel or within the Menu.. if the hole Team thinks "ok weve lost the game so lets surrender" its ok... game stops like the citadel is destroyed for example. That could stop ragequiting too because right now a lot of ppl just stand behind their citadel watching the enemy how they destroy their base without any problems.. but that takes up to 10 minutes till it happen... with the surrender option the team can "quit" while telling the enemy "gg you have defea
Apokus
The connectivity works fine for me now :) Great Job there! :) Only had some odd game crashes today.. not sure about the reason, will give that a try after i had some sleep :D
And another one :( Unknown structured exception (0xe06d7363) at address 0x7c812aeb Program : C:\Programme\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: RaiseException + 82 bytes ((Unknown)(0) + 0 bytes) Last 100 lines of log... A full record of the log is stored in the Demigodlog.txt file info: If we are trying to attack our current target, ignore the new reques
Unknown structured exception (0xe06d7363) at address 0x7c812aeb Program : C:\Programme\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: RaiseException + 82 bytes ((Unknown)(0) + 0 bytes) Last 100 lines of log... A full record of the log is stored in the Demigodlog.txt file info: If we are trying to attack our current target, ignore the new request info: If we are trying to attack ou
i have a similar occurrence since the patch today :( Several errors like this today ( 11 the last 4 hours -.- the game dosnt like me :o ) Unknown structured exception (0xe06d7363) at address 0x7c812aeb Program : C:\Programme\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: RaiseException + 82 bytes ((Unknown)(0) + 0 bytes) Last 100 lines of log... A full record of the