ddd888

ddd888

Joined Member # 3558148
74 Posts 1,182 Replies 15,697 Reputation

[quote who="Hound" reply="33" id="2672259"] Your Ice mage could start on tundra, where ice shards would also be located.[/quote] no thats definitely too much :P but i like the above idea of having shards in their appropriate locations so if you want to go support your initial choice its not a total random mess

54 Replies 31,008 Views

[quote who="Spitz" reply="3" id="2672190"]I actually really like the raise land spell. It has a much cooler, magical and powerful feel to it than just walking across water. I'd just like to see a more powerful version of it at higher intelligence levels to allow the creation of mountains. You should also eventually be able to sink land below water. Not to mention a strategic AoE spell to protect land from alteration. Water-walking should actually be a more powerfu

5 Replies 1,839 Views

this is a general problem with spells, they are all too much accessible and "easy" but ofc the magic system is still work in progress so lets wait next build and see

5 Replies 1,839 Views

[quote who="Pantasd" reply="16" id="2671691"] can you explain me how attack speed works ?[/quote] its on next patch in tactical combats, if i remember frog said attack speed is similar to "action points" but the details are yet to be revealed

26 Replies 28,184 Views

thats what i was saying robes with +int/mana etc and plates with armor/hp/dmg etc

26 Replies 28,184 Views

i suppose we are only seeing a small quantities of the final items in the end there will be probable items for mages and so wearing plate will make magic characters lack magic stats nothing wrong to put restriction on usage though

26 Replies 28,184 Views

[quote who="Spicy Mike" reply="25" id="2671203"] I agree that MoM had very good spell/node interaction, and how you define your character by spell selection. [/quote] yup the real problem in elemental is MOM magic system was awesome :D [quote] Currently, if you want to be a mage, you have to spend creation points on elemental spell books; but if you want to be a fighter, you do not have to spend points on wea

54 Replies 31,008 Views

[quote who="seanw3" reply="22" id="2671013"]Maybe the great solution to lack of shards at the start is a simple trait that specifies a shard at your starting location, like the iron trait.[/quote] the problem is if 2 players dont get the trait one of them could still have a shard

54 Replies 31,008 Views

[quote who="Spicy Mike" reply="17" id="2670912"] So, what if instead of choosing 'spell books' at Sovereign creation, we chose 'Elements'? Lets even go with multiple picks. I'll keep it simple - we can purchase a total of 3 'Elemental picks'. The first choice is a 'Primary', and the next two are 'Supplementary'. Our choices are simple: Earth, Air, Fire, Water. So, if I want to be an all-out Fire mage, I pick Fire x3. If I want to

54 Replies 31,008 Views

[quote who="Hound" reply="14" id="2670843"]If I create a fiery Sovereign with burning red hair I don't want to end up summoning Air elementals instead of Fire elementals. The choice of summoning/blasting/enchanting is secondary to the choice of elements. The Elements and Life/Death give the Sovereigns much more character and should never be randomized.[/quote] the problem is that the actual system is too much different i doubt stardock

54 Replies 31,008 Views

[quote who="Hound" reply="12" id="2670805"]It's important to keep shards and spell knowledge completely separate. If shards would be required to learn spells, it would be totally up to the random map generator what kind of a spellcaster your Sovereign would become and customization would be tossed in the bin. [/quote] yeah you are right but the point is more what kind of mage you are once you decide to be a summoner what difference does it m

54 Replies 31,008 Views

i still think its more simple if more books are allowed, its very easy to do and more deep it solves the problem of jack of all trades since then it will only gain access to a single book of any type either that meaning he can learn better spells or higher spell levels

1 Replies 4,177 Views

[quote who="TS22" reply="8" id="2670516"]I like the concept of 10 schools of magic. [/quote] i rather have a bit less like 5 6 and the chance to pick 2 or even 3 of the same type to unlock top tier spells(maybe even allowing the chance to research 1 book, dunno)

54 Replies 31,008 Views

[quote who="Frogboy" reply="1" id="2670152"]Very interesting. What do others think of this?[/quote] very good idea, the only recommendation is the powerful part is the initial book not the shards for the problems expressed in other threads ie assuming the order of spells is: -fire imp -fire mephit -fire elemental the requisites should be -1 fire shard, 1 book of su

54 Replies 31,008 Views

after some games in beta 3 i have this feeling id like to share imo a bad aspect of the actual gameplay is you can do almost EVERYTHING without a payback you can research without reducing your money income nor your productivity you can build buildings AND troops at same time you can research spells too much easily and again without reducing money or anything in the while you are questing/exploring etc <p

0 Replies 2,221 Views

[quote who="Annatar11" reply="10" id="2669721"] That's true, but it's still too much of a variable. May not be a big issue in single player, but in multiplayer it would probably suck a lot more when your opponent gets a sweet spot random start and you get jipped. "Preset" starting areas don't have to be big, just a 3x3 or 4x4 stamp that has a fertile land somewhere in it and keeps things nice and balanced.[/quote] i agree and i am very concerned about it

55 Replies 31,789 Views

ah yeah i wanted to report the same transports are veeeeeery slow :D also apparently the 2 times i tried transports dont work at all last but not least transports cant dock on towns, dunno if intended or just a bug

1 Replies 667 Views

[quote quoting="post"] 1) Level of customization The game is War of Magic so the main emphasis in Sovereign creation should be just that, magic. If I want to create the Icy Witch of the North who will bring eternal winter to the lands... can't do that. She won't be able to do anything lady Procipinee the ultimate generalist wizard isn't capable of. [/quote] i very agree with this, unfortunately the mom system with books was just better o

7 Replies 36,817 Views

games are NEVER complete you can just play a wannabe finished game and complain cause they miss x and y and cause there are bugs here and there or play the same thing, but called beta, and help in its development i dont know how you have more fun but many finished games have been frustrating for some point, even good games like dragon age, if i had a time machine i wish i ve been in dragon age beta team to make them prevent some shit we saw in the release

5 Replies 1,677 Views