[quote who="Madcatter" reply="59" id="3216893"] Quoting seanw3, reply 58Relias would be one of the major factions if Henchmen were less buggy. Those little guys add alot to an army, but I have trouble making custom versions of them to suit my style. The problem is that they have a weak blood trait, a weak weapon trait, a late game quest trait, and an early game defense against fire. That doesn't add up to most powerful faction. Making the blood better and perhaps giving them an entir
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[quote who="DGB246" reply="60" id="3216907"]I've only used Relias a couple of times and I agree with you Madcatter, it is very easy to really milk those quest maps and level up Relias like crazy. I don't even think he needs the henchmen really. Buying up all the champs for free is very useful too but the big thing is the quest maps[/quote] like i explained quest problem is that you get quests too high against which you could struggle, at start his unique
[quote who="Bingjack" reply="19" id="3217021"]Like I said elsewhere today though, if free city milita were as good as troops you could build at that level (or good enough), why would you ever bother building troops to defend your cities? .[/quote] no one asked militia as good or even close to trained troops the point is they are nto even remotely close after mid game if normal troops are worth 1000, militia is 200 early game, 10 mid game,
well many sov has magic pretty useless for their role magnar could play without shadow easily, like proci without water , the fighers dont need ether magic schools etc etc tbh i would remove them because i dont like so much non necessary magic, or just make them free for base sovs
[quote who="Bingjack" reply="19" id="3216648"] Quoting Bingjack, reply 17 How about this. They get the same free early game units from shards, with all their benefits as they do now, but upgraded versions of the creatures capable of replacing mid and late game combat troops have to be built through the production queues like the spiders, and are therefore subject to the system of checks and balances that is supposed to be in place to limit military
[quote who="Grizzyloins" reply="8" id="3216618"] was thinkin if we did allow militia to have a full set of armour then perhaps they could be one tech beneath that which the faction has= we can build chain so the militia are upgraded to leather/ we can build plate so the militia would have chain & so on (but even this could be overpowered since my high level fortress can have more units defending than an offensive army can carry early game[/quote] this is
yeah i hope the ai learn AT least few basic manouvers like -instant going to the most distant tile available -if 2+ ranged units separate them more possible so enemies melee take more turns to reach each one -keep light units a bit back until their attack is really needed
its perfect tbh since ceresa is all focused on magic and since SHE IS a caster, if she would need a strong standard army too she would be (like she was ) totally useless i still dont think that just few levels for demons is enough but lets wait and test it and anyway in the long run trained troops are sooo much stronger than anything and its quite impossibile to think a few spiders even if lvl 15 could match those last game i playe
ceresa right now has really powerful magic, shadow is quite decent and water is buffed, if these buffs to demons are good it can become a decent sovereign again also really needed nerf to inspiration, proci with 2 per essence was nearly unstoppable early
[quote who="joasoze" reply="8" id="3216393"]I would like an Earth Elemental that you build slowly but surely, so that it would be an endgame super unit. The downside would be that you had to use him in a lot of battles to build him up.[/quote] btw right now the real earth elemental is VERY strong, probably the strongest summon
[quote who="seanw3" reply="3" id="3216501"]Max Attack = Attack * Attack/(Attack +Defense) Min Attack = Max Attack/2 Elemental Damage is added after this calculation. City militia are supposed to be weak compared to a normal army. You can increase the strength of a city by leveling it as a Fortress. Getting some Guardian Statues is also a great thing for defense. In general, if you have burning axes, shortbows, and a guardian statue you at lea
[quote who="joasoze" reply="2" id="3216308"]I dont know how many posts like this I have commented on, but I will repeat again. The demons that split from the death shard (you should cast corrupt on all shards you get), are FANTASTIC. When they have split to 9 units and gotten a touch of levelling they have 240 hitpoints. This could be early game (you can split them more than once pr battle). Just babysit them for their first kill (bandits are good for this). They will not do as end game units
yeah indeed i tried leveling up them a bit and its really not worth it
well ok you have a point, once all the enchantments are balanced there will be a choice but still i feel its too cheap magic if every champion/sovereign allow to do it ofc it would be the same to have some magic school removed from champions and sovereigns, dunno
well i was thinking about this and i came to the conclusion in the title why ist that? -lack of strategy enchants are just nobrainer, you start the game, settle and the FIRST thing you always do is full enchant your city there is no con, there is no thinking, more research and productioon is such a good bonus it hurts, and more mana helps too in case you just do it, there is no choice, no fun in it -no need for additional mana this
you keep lacking logic in every sentence, make up your mind 2 posts ago you told it RUINED her and now you say she is powerful must be very ruined to be still powerful :D also you "dont want to live with" some... POWERFUL ooook
yeah you look smart saying that she was supetr strong b4 and now ONE nerf and she is weak lol plz try to think b4 posting sometimes
pariden was shit already also consider the buffs +1 research for every city is quite huge early game i think the idea behind is correct, devs dont want pariden to be another rush cities and building and take over the world, but focus research and use the magic of the world instead brute force but ofc it seems too huge to have such a malus to buildings and like sean said, earth at start would ma
[quote who="Bingjack" reply="6" id="3215869"] quoting post - Inefficient: Constructing buildings take 50 % longer I can't see anyone, under any circumstances, willingly making their building queues take twice as long. [/quote] its not twice its 50% longer... if it would take 100 turns then it will be 150
i tried a bit and its much much improved on my pc everything is faster and smoother at least in the first turns
[quote who="Bingjack" reply="1" id="3215806"] I disagree with this. By the time you actually tech up to the spellbooks (they dont come until midgame generally, by which time champion development is set), you'll almost always have access to all the spell schools you need through other champions. (unless that changes and spellcasting champs become rarer, which I'd like to see)[/quote] yes casters should be much rarer (and much more foc
[quote who="seanw3" reply="51" id="3215637"]I have been following this post a bit and it seems like the core problem is with magic users. Procipinee is according to the lore a magic user. If her ingame talents are geared towards melee, she needs to be changed. I personally give her crown to a fighter as it doesn't help her to use it. The hole in gameplay is that a mage is only great at being a mage later in the game. The early game offers no strong mage tactics other than fire and even th
[quote who="Wizard1200" reply="9" id="3215578"] The Arcane Veil spell is great, but it should be a TACTICAL spell as Diamondskin, because otherwise the player can create units that are immune to every magical effect before the combat started. That would reduce the usefulness of magic. [/quote] yes this didnt convince me but im waiting to try it in awhole anyway magic has a big problems now because both ai sovereigns AND monsters arent really good at ai
good balance changes it seems, looking forward to try new patch
to cast 6 i need mana, and i cant afford to do that always so i rather cast 1, and in the meantime being nearly unkillable and able to go melee and deal some dmg but ok with a good balance pass i guess that could be mitigated also the problem now is that often the best weapons are good both for meleeing and for casting (thnx to initiative) once you balance them, best initiative weapons wont be good i assume for fighting &nb