I built a friend for a computer, and here are the parts we got (2 months ago, off of Newegg. $640.92 including tax and shipping at the time and for a whole rig. It's pretty decent but it's not gonna set records either (: and the videocard could easily be replaced with something better in a year or whatever). ASUS M4A77T/USB3 AM3 ATX Motherboard ($80) Western Digital Cavial Black 1 TB 7200 RPM SATA Drive ($90) AMD Athelon II X4 635 Propus 2.9 GHz 95W Quad-Core CPU
awuffleablehedgie
I attempted to run it but was unable. However, I didn't necessarily do it the "right" way (that is, installing and all that jazz), I just mounted and tried to run (worked for Demigod).
I suggested a "black market" live Sins that had an exchange rate that would change throughout the game foreverrrr ago. Didn't get in, obviously. Alternatively, I think the Alchemy system in MoM is a great thing to copy. You can convert Gold Mana. It was a decently large ratio, and you lost each time you converted, so you couldn't do it whenever you wanted... unless you chose that perk for your Leader 8D
[quote who="Kalin" reply="7" id="2783765"]To be honest right now I'm more worried about how moddable Civ V will be, considering it's on steam.[/quote] It uses XML and it's moddable (:
Obscenitor... I see you :P Anyway, the Hierogamon link at the top of the page has a list of all the techs and what they unlock .
woot!
unrar is a verb. You know how you have a .ZIP file and you "unzip" it. It's the same thing, but for .RAR files. The link to winRAR is here: http://www.rarlab.com/rar/wrar393.exe
Completely agree about the Armory idea. 100% Shops could include items that the Kingdom doesn't have access to (maybe let it be one tech ahead, or let it contain the weapons researched by the most-advanced player in the current game). But the armory idea is spot-on.
Only on the hardest difficulty.
I wish it was moddable :/
The Wind-Staff currently has two discriptions, one which uses the old-style and the other which doesn't.
Well, the problem isn't the reduced amount of minor factions (though I wish they kept it how it was originally). It's that I never get minor factions. Ever!
I would be (:
I'm not getting minor factions spawned anymore... I've tried to just make it a 1v1 on a Large map and still not a single one. :(
Purge also seems broken (: <Calculate
The following ability also seem to suffer from the same problem: (Min == Max) "Gnilbert_Swords_Earth_Ability" The ability "Gnilbert_Swords_Unholy_Ability" is completely borked. Lifesap does not properly utilize MinValue and MaxValue. I removed it and replaced it with:  
Blaziken, In impulse, find Elemental. Right click and select "Open Application Location". Find the "Mods" folder. If one does not exist, create it (it may prompt for permissions). Then unrar it using an unrar utility (like WinRAR). Start the game, open up the game options, and select "Enable Mods" Gnilbert, I discovered the CTD issue. If you open up "Gnilbert_FocusItems_Abilities.xml", go down to the Wind staff one: <Calculate InternalName="MinDamageBas
[quote who="Baleurion" reply="106" id="2776380"]There is a way around it...... Only add the information in your mod xml that is changed from vanilla.. So in effect, if you ONLY change 1 line (or however many it is) in a fireball_spell.xml, you can just make a new fireball_spell.xml and add nothing but that one line, then that line will replace the vanilla line in that file, but the entire spell stats and such will be loaded from the vanilla file. This works with som
I've found that most of the abilities seem to crash the game right now :(
I've had this happen to me before as well. It was 1.05 though.
[quote who="James009D" reply="3" id="2777487"]Good idea! I'd like to see this applied to more then just the spouse but all champions.[/quote] 2nd
Everyone just play Ythril (: Anyway, custom sovs and custom factions won't be in for a longggg time.
Markets should really be kicked up to 3 or 5 gold per turn.
oh shit! That's brutal!
TAKE THAT. THATLL TEACH YOU