NunoVieira

NunoVieira

Joined Member # 3555230
2 Posts 6 Replies 80 Reputation

well a rather basic maneuver in warfare, but one that ends the discussion. The horse regains it´s place amidst all this bear nonsense. Checkmate he would say. http://www.youtube.com/watch?v=lfF-nmFcoQk&feature=related [e digicons]:thumbsup:[/e]

41 Replies 35,645 Views

tired of stereotypical Tolkien lore, i applaud stardock for having the courage to bring a original setting for a fantasy world. the only thing i will miss for sure is the fine pipe tobacco of the hobbits.

13 Replies 8,951 Views

hopes: epic story driven campaign with lots of replayability in a true imersive world, inovative and revolutionary tbs with some of the earlier titles philosophy (age of wonders, Mom). fears: that the multiplayer overshadows and restraints these hopes bringing a souless template for the demands of the mass market. also, i´m a little worried with the Total War approach and how it will weigh in the scheme of things.

44 Replies 114,091 Views

Hello guys. As i remember, trade and caravans were managed in a more or less abstract way. there were important resource nodes outside the city and then you can see a limited interaction going on. if the resources were inside your borders i think that was managed automaticaly. As i understand, that was just a graphical attention to the various resource input you own. Otherwise i´ve read that stardock is striving to go a step ahead and make the caravans really meaningfull in

8 Replies 6,601 Views

hi there. it´s the first time i actually write in a game forum. Just to give my two cents on some game designs that worked well. "Knights of Honor" had some interesting features in world immersion aspects. The caravans and the traders roaming the countryside were, in my opinion, excellent for this purpose and gave a sensation of a living breathing world. I wonder if "Elemental" will be close to some of these aspects concerning the matter. I would love to see a similar attention from Sta

8 Replies 6,601 Views