BrotherAlpha

BrotherAlpha

Joined Member # 3534235
1 Posts 30 Replies 880 Reputation

[quote who="Tridus" reply="19" id="2328278"]Because I want more of this type of game made, which means I want this one to be successful. A 300 page thread full of people complaining about how it doesn't reach a standard imposed by nostalgia is not terribly helpful.[/quote] 300 pages of, 'This sucks. MoM was better.' would not be useful. On the other hand, 300 pages of people talking about why one game was better might give the Devs plenty of ideas

97 Replies 267,495 Views

I remember reading a quote from an executive over at Microsoft years back who said, 'The only way to stop piracy is to offer products people want at a price they are willing to pay.' Sounds like this guy has a similar idea.

7 Replies 35,614 Views

"Heh, I was thinking more about repetition within a single game itself and not the repetition of multiple games being similiar." Yeah. It's a hard balance to maintain. Either there's not enough to do early in the empire building phase, or at some point the empire becomes too big to handle. And at some point in-between, you are doing the same thing over and over again. Random events, quests, etc. can help give you a change of pace throughout the ga

21 Replies 13,310 Views

"If SD wants to please everyone, have a box to turn mega events off like in GC2." Have two bars. One for severity, another for frequency. Minor: Have food production in one town cut in half, or doubled. Minor increase / decrease in gold or other resources. Major: Training of one troop in one town completed instantly. Food production in empire goes up, or down. If there are mines outsid

11 Replies 9,595 Views

[quote who="Cauldyth" reply="15" id="2111517"]Someone should re-make Archon in the Elemental engine. [/quote] Now that would be interesting. You could easily make a set of creatures / spells that mimick that game. (One of my favorites, by the way. And it's getting remade... archonclassic.com

30 Replies 72,292 Views

I have an idea with naming... let the people decide. Whenever you discover a new feature, you can name it. And as long as you have the most peple living close to it, that's the name that will appear on all maps. Player A named the forest Verdant Swarms. Player B named the forest Dark Thickets. Since Player B has many more cities nearby, travelling merchants tend to use his name more, and the people of Player A start using that name

73 Replies 286,619 Views