A personally always use adventurer. Heroes have uses in all phases of the game and more fame = more heroes. I have considered (and probably will try) creating a summoner leader for empire. The mass skeleton summon is uber powerful with late game troops. The ai wastes its turns banging on the skellies while you destroy them. I've taken down dragons with no life lost with this method several times and recommend always taking the necro path for mages.
UTPriest
You point is logical Psychoak but i don't fully agree. The state where the goods are being sold bears the financial burden of the enterprise but it also does gain revenue from the business to offset that cost through property taxes, income taxes on the employees who work there etc. So no real screwing going on there that I can see as the state where the business is located has an agreed upon relationship with the business. The person who is avoiding the state sales tax w
Disagree with you fundamentally. Commerce exists in areas most rational people would consider beyond the pale of society and while certainly part of the motivation to organize isn't the sole factor. Society is founded on a shared set of beliefs, mutual interests (read commerce), and in democratic societies, a explicit agreement between citizens and the government. Citizens in these states empowered their government to act in their mutual interest. This law simply g
Look at the source for this post. Right-wing news outlet preaching fear. This is a bill designed to empower states to enforce existing tax laws regarding sales tax. Dave has highlighted some of this already but this is simply forcing all companies to play by the same rules regarding "use" taxes. Online businesses do have an advantage over brick and mortar shops (both small local business and the mega corps). There's nothing inherently wrong with that but ther
I have a simple idea that could address some of the issues with city spamming without discouraging the player from building in their cities. From what I can gather from the posts by Brad and other Stardock employees, the desire to stem city spamming is to give the game and the cities a more personalized feel. So that if I lose city [x], my response isn't "I've got 20 more just like her" or "Where