Sancus

Sancus

Joined Member # 3524811
7 Posts 7 Replies 104 Reputation

Heh thank yous. I would like to help out as I can. Which at this point is making models in Blender :P At this point I dont have the slightest clue as how to get them from Blender and into a game :) Ill go smash that draconians face in a bit.

125 Replies 423,906 Views

I pulled out good old Blender and tried my hand at a Draconian model. I havent figured out how to get the Elemental HBK files into blender just yet. So I dont know how to judge how many polys are too much.</

125 Replies 423,906 Views

The spider entered the city where 2 units are stationed. There is no fight. Not sure if this is intentional for the Beta to prevent cities being lost to mobs. http://pastebin.com/f48000ad8 .err http://pastebin.com/f2a34e616 DxDiag

0 Replies 726 Views

Having the money subtracted from your treasury when you order the building created does make it simpler. If you have it so that everything in your queue is paid for then there are no suprise debts later. Several cities with building and soldier queues would make it easy to loose track of your money. Otherwise you would require more information when contracting out buildings. Such as total treasury at this time, the amount of income, the amount of money that WILL BE spe

7 Replies 6,495 Views

It might be a little early for this idea. When creating new units I can see that there are going to be some favorites that I'd just be creating over and over again each campaign. Is there a quick way to implement packs of player pre -designed units. Maybe a check box on the design screen that will make it available to every world. This way you wont have to rebuild the same sets over

1 Replies 1,243 Views

I have the same issue. As with the post above it occurs, or at least becomes very noticeable when you connect the cities and the caravans begin to move. I hope the problem can be resolved without removing the caravans. They will make the world feel much more alive and interesting. Debug.err http://pastebin.com/f4d8899b4 C:\Documents and Settings\Chad\My Documents\My Pictures\Elemental Bugs\2009-10-06_Slowdown.png</p

14 Replies 2,974 Views

When receiving a notice that a unit is being attacked the camera does not move. Would it be possible to move the camera over the units in question. This way the player can make an informed decision to fight or flee. The same camera movement would be useful if a unit that is moving automatically (either from a long distance or from auto-explore ) finds itself&n

0 Replies 855 Views

After a turn or an event occurs that causes a pop up (buildings built, unit created, treasure found) I can see the map moving on the edges but cannot tell what is happening. Is it possible to have items that are revealed (not under fog of war) to not move while the pop up is open. This way we can see what is changing on the map without having to quickly close pop-ups.

2 Replies 1,273 Views

Built a road between two of my cities (Guhiro, Linehar) . The road went through another players existing borders(Kasanen). The road to one city seems to have meandered around creating a path that looks like railroad tracks (near Linehar). C:\Documents and Settings\Chad\My Documents\My Pictures\Elemental Bugs\2009-10-05_Roaderrorlarge.png Road build command was issued from both cities.

2 Replies 1,268 Views

http://screencast.com/t/5JdziMDA1 After loading a save, not only were the cities missing but the land under them had changed to ocean. (see image link.) You can see that the fog of war has been lifted where the cities are supposed to be. This load was done right after a reboot. link to the debug.err <a hr

33 Replies 49,831 Views

I used alt-tab to work with a screen capture for another problem. I was unable to return to the game. A black screen took about 3/4 of the monitor on the top left. The Debug.err was fairly large. Link goes to the debug.err text. http://pastebin.com/m52d8efd5 I had to close the program through task manager.

8 Replies 5,159 Views

With 5 cities close together I was able to link four of them with roads. When I tried to link the fifth the game froze. I was trying to build roads from two different cities to a third. I was also building a road from the third city to one of first two. All the cities but the first were conquered cities. I was able to ctrl-alt-dlt to bring up task manager. I was not able to swap to any other program through alt-tab or the tool bar. <a href="

4 Replies 5,277 Views

I have a question about the player created content. Other posts have mentioned that the Devs expect to see player made elves and dwarves soon after release. And from this thread I can imagine we will see armored bear mounts for our heros and giant gravity bears wrestling dragons to the ground. Is it known at this time what tools the players would need to have to create graphics? Will they needs something specific like 3DSmax or Maya. I would assume most fo

43 Replies 126,690 Views